Mage the Ascension
World of Darkness on ...
Price per player-session
Duration: 3.5 to 4 hours
Number of players: 2 to 6 players
Experience required: None
About the adventure
GM looking for 3 - 4 Players to play Mage the Ascension, for players who want to craft their own magics, and bond together as they climb the ranks of power in this combat heavy, custom magic universe. No Experience required with the WOD system, recommended to have read at least some of the books to understand the magic system, it is very open ended. Players will start off by being pulled into a bank heist, and find themselves pulled deeper into a plot of shadowy figures, survivalist combat. No character concept is too insane, preference given to those who apply with multiple persons already in existing GM group. What's Special about this game? - A GM who loves Mage the Ascension, and has run dozens of campaigns in the WOD setting. A GM that understands that thought it is my world, it is YOUR story. - Custom Music to keep you in the mood - Free session 0 for character creation and custom spell creation - 8 Session timeframe means this isn't an endless commitment. If you are a lifelong GM, or an experienced DND player who has never played this system before, this is a great way to get deep into what the excitement is all about, without giving up a permanent spot on your calendar for gaming. - If your group loves it, there is no reason it has to end; additional campaign Archs available to those who complete this first arch.
How to prepare
Have a order/spheres/general backstory combination in mind, and any questions about homebrew that you might want to use, we will flesh out the rest.
What I provide
Maps, Music, and Storyline will be provided by Me and my Co-Dm
Safety tools used
How will character creation work
We will do a session 0 which will involve character creation, this is free of charge.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: None
Player reviews (5)
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