Lost Mines of Phandelver - Cragmaw Goblin Edition

Lost Mines of Phandelver - Cragmaw Goblin Edition

Dungeons & Dragons 5e on Fantasy Grounds

Price per player-session

You will be charged when a session starts

$25.00

Information

  • Duration: 3 to 5 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session

$25.00

About the adventure

Life’s hard when you’re a Cragmaw goblin. Well, maybe not that hard. Sure, the humans, elves and dwarves attack you on sight, and the gnomes and halflings tend to run away screaming, but hey! You get to ride wargs! And the trolls and ogres are nice, too! Sort of! Until they get hungry - then you usually get eaten. Okay, maybe life’s a little hard when you’re a Cragmaw goblin. But who cares? You’ll show them! Your clan has set their sights on making a Kingdom of your very own. A gobbotopia! And your fortune is about to change. One day, your leader tells you that the Cragmaws are going to be part of something big. Something exiting. Something that will change all of your lives. There’s an old treasure spot - a secret mine filled with gems, magic and riches. And it’s all yours… if you can find it. It’s time for the Cragmaw clan to take matters into your own grubby hands! But your clan is not the only one with an interest in the Lost Mines of Phandelver. Will you get to the bottom of the mystery first, and create Gobbotopia? Will someone (or something) else beat you to it? Or will the dangers along the way end up swallowing you whole? We can certainly find out… --------------------------------------- This is a spin on the classic Lost Mines of Phandelver module. Depending on the medium, goblinoids can be portrayed as anything between silly goofballs and horrific monsters. The mood of this campaign leans towards the first one: a game of silly shenanigans mixed with “standing up for the underdog”. ROLEPLAY This campaign is tailored to player choice. Depending on your character’s personality and backstory, the events of the campaign will change. Players can expect extended roleplay opportunities and situations where their choices impact the flow of the game. Note that roleplay and acting are not the same - if you don't want to use a voice, you don't have to. =) COMBAT Combat will be present but fast-paced and dynamic. It is never the DM versus the players, but the DM and players versus the environment. PUZZLES Puzzles will be present but occasional. EXPERIENCE NEEDED None. I welcome veterans and beginners alike!

Artist
Multi-lingual

2 years on StartPlaying

84 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Additional Details

How to prepare

Players need a stable internet connection, a webcam, a working microphone, their character sheet and a way to make notes. Sessions will be played over FantasyGrounds Unity, so the software for that needs to be installed (free demo). An image of your character is optional but appreciated. Dice can be rolled through FantasyGrounds, but I recommend bringing your own dice to the sessions, as rolling yourself is incredibly satisfying.

What I provide

I will bring a Fantasygrounds campaign, online battle maps and tokens. If you've provided me with a character image, you will have your own personalised token to move. I play background music during my games on a site called Watch2gether. The link to that will be provided at the start of every session.

Content warnings

    (none)

Safety tools used

  • Breaks

  • Session 0

How will character creation work

Character creation will work by standard array or pre-made character sheet. They will be made either beforehand or in session 0 depending on the wishes of the group. Beginners who have never created a character before can create their own with my help if preferred. All officially published classes are allowed, but races are restricted to goblinoids: Goblins, Hobgoblins and Bugbears.

Players can expect

  • Combat/Tactics: Medium

  • Roleplay: High

  • Puzzles: Low

  • Experience Level: Beginner

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