StartPlaying logo
Lost Mines of Phandelver

Lost Mines of Phandelver

Dungeons & Dragons 5e on D&D Beyond, Roll20

Price per player-session

You will be charged when a session starts

$10.00

Information

  • Duration: 2.5 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session
$10.00

About the adventure

Long ago a clans of dwarf, gnomes, and eventually human wizards made an agreement to share a cave rich in resources and magical power. Together they worked in harmony, crafting magical items of untold power. Eventual like all good things, it came to an end as a band of Orcs and Goblins declared war on them for the caverns treasures. Few survived the war and eventually the location of Wave Echo Cave was lost to time. 500 years later your group has gather at a tavern in NeverWinter. You have been hired by Gundren Rockseeker to bring a wagon load of supplies to Barthen's Provisions in Phandalin. The adventure will take players from 1-5. I do follow the D&D5e rules and story for Lost Mines of Phandelver with a few changes to make it unique if you have played before. I want to see people thinking outside the box, rules are meant to be guide lines. We will discuss more at session 0 which will be free. Session 1 will be the first scheduled game day.

LGBTQ+
Queer
Artist
Voice Actor

1 year on StartPlaying

13 games hosted

Highly rated for: Voices, Storytelling, Inclusive

Additional Details

How to prepare

A mic, Discord app, D&Dbeyond & Roll20 free accounts are needed to join. Either played an RPG before or basic understanding of D&D rules, spells, and combat. Send me an image of your character for their icon, and a backstory for your character.

What I provide

I will supply D&Dbeyond content(Maps, Spells, Icons, Magic items, extra subclasses, etc), and an Adventure of a life time.

Gameplay details

18+. If you have any specific triggers or issues, Feel free to contact me at any time. We will also be going over Lines and Veils at Session 0. Any content warnings are there to warn you it might be in game. Your character can die, and your actions can have good and bad outcomes. However I like to focus on fun, if we can have creative roleplay and no way to revive. We can work something out, but no character is immortal.

Content warnings

    (none)

Safety tools used
  • Aftercare
  • Bleed
  • Breaks
  • Debriefing
  • Lines and Veils
  • Session 0
How will character creation work

Point Buy for abilities. Sources: Critical Role, MTG, Eberron, and Dragonlance. You will be making a level 1 character. I will send you a link to my D&D beyond campaign before session 0. You should have a backstory and idea of your character before session 0, if not it wont be the end. We can work on one together. Character have to be done and ready before session 1.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Beginner

Game Master Reviews (7)

No reviews yet...

They will show up here after a player has written a review.

Find Dungeons & Dragons 5e Game Masters

Check out some of our GMs
See all

Browse Games by System

What's StartPlaying?

Tabletop Roleplaying Games Run by Game Masters
  • Find a game to join solo or search for a professional game master for you and your friends/coworkers/family.
  • Book your session and wait for the Game Master to approve you.
  • If you don't have a blast with your first game, your next game is on us.