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Lost Mine of Phandelver: An ideal start to an adventure

4 Reviews

Lost Mine of Phandelver: An ideal start to an adventure

Dungeons & Dragons 5e on Fantasy Grounds, Discord

Price per player-session
You will be charged when a session starts



  • Duration: 2 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

Designed as an introductory adventure, Lost Mine of Phandelver welcomes novice players as well as veterans. In this adventure, you can either chose one of the pre-generated characters or you can make your own character. Your characters will be on their way to a frontier town called Phandalin when trouble finds them. Will you brute force through the obstacels, use your silver tongue to defuse conflict, sneak your way around the enemy lines or completely surprise everyone on the table? I'm eager to see... The campaign will be a balance between Combat, Exploration and Roleplay; i.e. Three Pillars of D&D. This is a game not only allows you to make almost infinite choices but also responds accordingly. So memorise your spells, make your prayers and sharpen your blades, trouble is brewing traveller. This module will be used to explore your character depths and what you enjoy in an RPG. After you finish the adventure, you will reach level 5 and from there we will decide where the destiny pulls your characters toward.

Professional Game Master

Carpe DM


4 Reviews


12 years as a TTRPG player

10 years as a Game Master

0 games hosted

Carpe DM profile

Additional Details

How to prepare

Webcam is optional but is recommended because body language cam improve communication. Because the game will be played on Fantasy Grounds, at least a demo version of Fantasy Grounds Unity is required because image handouts, inventory management, dice rolling and character creation will be achieved through the software. Communication and ambience will be provided through Discord.

What I provide

I will provide a detailed adventure, image handouts, maps, potentially character custom side-quests and some voice effects and a can-do attitude. With Fantasy Grounds Unity Demo you will be able to access pre-generated characters from Lost Mine of Phandelver, race and class choices provided in the Player's Handbook, Dungeon Master's Guide, Volo's Guide to Monsters, Mordenkeinen Tome of Foes, Mythic Odysseys of Theros as well as Background alternative provided in Curse of Strahd and Tomb of Annihilation

Gameplay details

Some mild fantasy violence at the least is expected (being cut by swords, getting hit by arrows or dangerous spells, etc.). The level of violoence can be discussed and re-arranged at session 0.

Content warnings


Safety tools used
  • Aftercare
  • Breaks
  • Debriefing
  • Lines and Veils
  • Monte Cook RPG Consent Checklist
  • Session 0
How will character creation work

If you are not experienced in TTRPGS or D&D; I am here to help, guide and make sure that you end up with a character that you can get in the headspace of and care for. If you are somewhat experinced or know your way around the game you are free to create your own character (with some limitations due to VTT restrictions which will be discussed on Session 0). If you have a certain trope or character idea that you'd like to try, you are encouraged to mention it so we can explore what we can do with it. Your characters will start from level 1, with a goal and a drive. Session 0 is free and will mostly focus on safety tools and character creation as well as knowing each other a bit.

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: Open to all

Player reviews (4)

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