Lost in Neverland: Pirates, Mermaids, Fairies, and more!
Dungeons & Dragons 5e on D&D Beyond, Discord, Roll20
Price per player-session
About the adventure
Venturing far and wide on the open seas lies the Ocean’s Quarry, a working title for a smaller pirate vessel. Even though the captain hasn’t had the most experience as a pirate, he has all the enthusiasm to do his best. And, he pays his crew handsomely for their work. While out at sea, the Ocean’s Quarry encountered something remarkable. A real pirate’s treasure map! (It’s actually real this time!) With the map, the crew, and a few new faces hired to help navigate, the Ocean’s Quarry sets sail towards finding their prize. However, they weren’t prepared for what was to come… A story filled with pirates, giant sea monsters, mysterious magics, and fantasy creatures, Lost in Neverland takes you directly into the world of Neverland. While there is wonderment to the world, there is also darkness. This game is inspired by Our Flag Means Death and the several works involving Peter Pan and Neverland. Thus, the story will be full of LGBTQIA+ characters, and romances. As such, this is a safe space for all!
How to prepare
Create a character with the perimeters listed above before the one shot starts. We will be using dndBeyond, Roll20, and Discord. Please also have the Chrome extension “Beyond 20” downloaded and installed so that your dndBeyond rolls will be linked and posted on Roll 20. For rolling dice, we will be using dndBeyond or Roll20. This way everyone is playing fair. This one shot will be audio based (via discord), so a microphone is required to play (headset microphones work fine, no need for a fancy one). Video is optional, so a webcam is not required. When you join the Roll20 link, make sure you turn off audio and video so that there's no feedback or echoing. While playing the game, we will be using Roll20. At the moment, Roll20 is not available on mobile devices, so you'll need access to a computer to play.
What I provide
I will be building battle maps (and just maps for aesthetic purposes) that players will be able to view on Roll 20 to help in the visual aid.
This one shot takes place in the world of Neverland, but perhaps not quite the Neverland you are imagining. It will involve battles with sea monsters, sirens, pirates, and much much more. It will also involve clues and puzzles that will help your characters escape, and a lot of opportunities for character roleplay. Roleplaying is a huge part of my campaigns. Making sure everyone gets a chance to roleplay with my NPCs, or even with other players is something I strive to do. I always encourage roleplay, especially if some people want to take some downtime to have discussions in character. If you love pirates, Neverland, and want to explore the world with your character, please consider joining!
Safety tools used
- Lines and Veils
- Luxton Technique Discussion
- Open Door
- X, N, and O Cards
How will character creation work
All characters will start at level 8. Playable races are basic rules; Human (variant or normal), Elf, Half-Elf, Dwarf, Halfling, Half-Orc, Tiefling, Gnome, Dragonborn. In this setting, Neverland is a high-magic realm. The pirates on the Ocean’s Quarry are coming from a low-magic universe. **In this world, there is a film or fog that distorts the true appearance of more magical/fantasy creatures. Similar to the myst in Percy Jackson series. Those who can cast magic can see the world for what it truly is. Casters can see tieflings and dragonborns clearly. But people without the ability to cast, without that trained eye, cannot see the real world. Thus, you can pick any class/subclass you'd like to, but if you do choose to play any race that's not within basic rules (or play a tiefling, half-orc or dragonborn), know that most people have never seen your true form. The second you arrive in Neverland, that fog is lifted, and everyone can see your true form. It allows for some cool roleplay opportunities.** All character sheets must be created on dndBeyond. This way I can see your characters, and if I need to give you homebrew magic items. Plus, you'll get to have access to all my unlocked content to build your character... and it will be much easier to set encounters up. Rolling for Stats: Using dndbeyond.com you will utilize the group rolling system. Select 3 groups and roll each one on the site. Once you have rolled out all your stats, pick one and assign each number to an ability. If you roll 3 sets that have multiple 7's, 8's or 9's, I'll let you roll one more time for a total of 4 sets. Rolling for HP: You can either take the average HP or roll for HP to try and max it out. If you roll horribly, you have the option to pick average. Starting Equipment & Magic Items: Each player will start with 200 gold pieces to purchase anything you'd like for your character, and for free you also get: - Armor: You can choose any one type of armor listed; Light (Leather or Studded Leather), Medium (Hide, Chain Shirt, or Scale Mail), or Heavy (Ring Mail or Chain Mail) - Weapons: the choice of - any 2 simple weapons (melee or ranged), 1 simple melee and 1 martial ranged, or 1 simple melee and 1 martial melee weapon. If you'd like a specific set, let me know. - 2 potions of healing - 1 trinket from the trinket table - 1 common or uncommon magic item If you'd like starting equipment from your class, you can take it instead, but you'll only get 100 gp in addition to buy anything else (you can still add a trinket, and 1 common or uncommon magic item with typical starting equipment). If there's anything on the list above you don't want, you don't have to add it.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Medium
- Experience Level: Open to all
Player reviews (29)
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