Long Return Home

Long Return Home

Dungeons & Dragons 3/3.5e on Google Hangouts, Discord

Price per player-session

You will be charged when a session starts



  • Duration: 2.5 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: None

Price per player-session

About the adventure

For 4 to 6 level one players. The characters have finished their training and group up to venture home for their career assignments. King Fargaurd who will assign the party members their careers is waring with a nabering kingdom over some teritory disputes when plague strikes both kingdomes. The ship that was scheduled to take them home doesn't arrive. No contact with their kingdom has been made in weeks. The party fearing the ship will not come after a few days and with no other boats affordable for transportation home the party must set out of the training camp to home on foot. What happened to their transportation? Has the war gotten bad? Why has their kingdom lost contact? With their questions lacking answers at the training camp, the party will face the elements and obsticle while travling on the land and defending one another on their long return home.

DMs Guild Writer

2 years on StartPlaying

Additional Details

How to prepare

Players should use webcam and mic, have their dice or roll simulating softvware, and have their own created character. The players should know the game basics of the rules. I'd like to review the characters ahead of time as well.

What I provide

I will have my dice, maps, grid mat, and figurines. I will show you over the web any references the characters have access to. I can send some of that to them as attachments when they have such access.

Gameplay details

About the TTRPG Safety Toolkit Thank you for checking out the TTRPG Safety Toolkit! The toolkit was created as a way to help compile and centralize some of the safety tools that are available in the tabletop space, and is co-curated by Kienna Shaw and Lauren Bryant-Monk. The toolkit is a living resource, meant to change as safety tools and the conversations around them develop and grow. Due to the living and changing nature of the resources and text within the TTRPG Safety Toolkit, we recommend bookmarking the toolkit to your browser instead of downloading the documents to ensure you’re accessing the most up-to-date versions. This is not meant to be a 100% all-inclusive kit, but rather a helpful resource for anyone to make safety tools in games as approachable and easy to use as possible. As well, Kienna and Lauren do not speak for any of the people who have done work in safety before us or take credit for what they have done, and only ask for credit for the curation and maintenance of the toolkit. Credits for the writers and designers of the tools and resources that can currently be found in the toolkit can be found here If there are any typos, misattribution, or other changes that need to be made within the TTRPG Safety Toolkit Guide, please contact us. As well, if you would like to add or contribute resources and work to the TTRPG Safety Toolkit, please contact us. The TTRPG Safety Toolkit was honoured in the 2020 ENnies for Best Free Game/Product. You can follow updates for the TTRPG Safety Toolkit on Twitter with the official Twitter account (@TTRPGSafetyKit) or the hashtag #TTRPGSafetyToolkit Permissions and Attributions The TTRPG Safety Toolkit Guide, Using Safety Tools in Online Play Guide, and the Cards may be printed, redistributed, or otherwise shared with attribution. The source permissions of the Other Resources apply. All works within the TTRPG Safety Toolkit have been included with permission from the original author(s), and any external usage of their tools or works must be attributed to them instead of the TTRPG Safety Toolkit. These works cannot be modified without direct permission from the author(s). This includes changes to the wording, presentation, or layout. Please contact us if you would like to use the TTRPG Safety Toolkit Guide or the Cards in your TTRPG, module/adventure, supplement, etc. However, we are invoking a version of the Olivia Hill rule, where you cannot include the TTRPG Safety Toolkit Guide or the Cards in your work if you are a fascist. If you are including or crediting a specific tool in your product or games, please refer back to the Credits page and provide proper attribution to the creators in accordance to their own permissions. To credit the TTRPG Safety Toolkit itself, please include the following text: The TTRPG Safety Toolkit is a resource co-curated by Kienna Shaw and Lauren Bryant-Monk. The TTRPG Safety Toolkit is a compilation of safety tools that have been designed by members of the tabletop roleplaying games community for use by players and GMs at the table. You can find it at bit.ly/ttrpgsafetytoolkit. Consultation/Questions Any additional work or questions outside of the usage/additions to/permissions for the toolkit will generally not be addressed unless under professional paid consultation. If you would like to hire us for paid consultations, please contact us. Contact Info Kienna Shaw kiennashaw@gmail.com @KiennaS Lauren Bryant-Monk lauren.bryant.monk@gmail.com @jl_nicegirl

Content warnings


Safety tools used


How will character creation work

Roll 18 d 6 reroll 1's and 2's, use 3 dice per ability score no abilities below 9 unless you have minuses. Your highest abilities should be 18 unless you have bonuses. Instead of rolling give your character max HP. I give my enemies max HP, so if you don't give your character max HP then your character will die. I will not show mercy. My games are tough, they are commonly considered brutal. Do not roll for starting gold when purchasing equipment. All characters get max gold. The only exception to that is paladins can get any equipment they want and expect to use but they start with no gold. Paladins may buy Full Plate armor if that is what armor they chose to use, be reasonable don't pack the paladin with more than a person can carry. You may not purchase services, a horse, nor a wagon or anything to help you transport more than you can carry on your person and in your back pack. Wizards get all the spells of each LV in their spellbook. Unless they specialize in a school of magic. Specialists Otherwise the character is created as the player's hand book suggests it should be.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: None

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