Let it Ride in Diyun

Dungeons & Dragons 5e on Roll20

Dungeons & Dragons 5e


About the adventure

A gritty, High Fantasy D&D5E (18+) set in the decadent city of vice, Diyun. Located in the Shining Lands in South Eastern Faerun. Start as a 3rd level "Point buy" character just arriving in Diyun from a far-off land. Can you climb to the top of Diyun or will you sink to the bottom with the rest of the dregs? There is plenty of work in Diyun for those who are willing to get their hands dirty but watch your step, there are as many ways down as there are up. This campaign will be run a little differently than most. I will be running short 3-hour adventures that connect and stack on each other. You may not always play with the same people but the world and characters will be consistent. As characters advance in level and go through the material there may be times of downtime as other players catch up in level or as I catch up in material. Diyun (dee-Yoon) is known to travelers as the Hanging City for many reasons. Visitors marvel at its cliffside rope bridges and gawk at its many hanging prison cells, temporary homes to ruffians, spies, thieves, and, worst of all, gambling cheats. She is a city built on vice; her two true loves are food and gaming, and she overindulges in both. Ruled by Lord Kagamungo, a dark, charismatic overlord whose wealth and fabled skill at games draws enthusiasts from across the land, Diyun is a crossroads for some and a destination for others. Most buildings in Diyun are cut into the high, gray walls of the river canyon, between thirty and sixty feet off the ground. Their entrances are linked together by rope bridges and bamboo scaffolding, whose precarious footing can prove treacherous to the unwary. People approaching Diyun from the busy river landings must either be hoisted up in cages or lifts or climb many stories of rope-and-plank stairs. Travelers coming overland must descend narrow, treacherous stairways meant to funnel and obstruct attackers in the event of a siege. Guests in Diyun might encounter great hospitality and luxury, or squalid ruin. The city was built in and above ancient caves, some of which were once home to a variety of monsters. In other areas, tombs and shrines were carved into the cliffs by later residents. Most of these caverns, both natural and chiseled, now have wooden fronts and anterooms affixed to the cliffs outside. Inside, the repurposed temples are decorated with gaudy fabric and fancy furniture to create a feeling of casual luxury that has become synonymous with Diyun. At its highest point, far above the river, the city is posh and palatial. In its middle reaches, bustling throngs crowd into low-ceilinged gaming dens, smoky taverns, and paper-walled teahouses. In the lowest areas, poor travelers and beaten-down residents throw stones and dice to test their luck, catch fish in the sluggish river, and sometimes disappear into the network of caves at the waterline, never to be seen again. Thank you for your interest

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30 years as a TTRPG player

30 years as a Game Master

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Additional Details

How to prepare

Roll20 account, Discord account, and a microphone. Day-of-game characters and imports are not a problem. This game is recommended for players familiar with 5e rules. Beginners are welcome but I will not be spending much time going over the rules before games.

What I provide

Everything needed to play.

Gameplay details

Adult themes and images 18+ only please

Content warnings


Safety tools used
  • Breaks
How will character creation work

Characters will start at level three and all character types are welcome. Characters can be made on the day of the game or beforehand. Character imports are welcome.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: Beginner

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Let it Ride in Diyun
Price per player-session
You will be charged when a session starts


  • Duration: 2.75 to 3.25 hours
  • Number of players: 2 to 6 players
  • Experience required: Beginner
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