Legacy of the Crystal Shard 5e
Dungeons & Dragons 5e on Fantasy Grounds
About the adventure
The people of Icewind Dale have long stood against the perils of the North. For most of these folk, the events that shook the region a hundred years ago are now distant memories. But what was defeated was not destroyed, and the sinister influence of the Crystal Shard, Crenshinibon, has now wormed its way into the very land of Icewind Dale. As evil forces converge on Ten Towns, the people of the North face their greatest trial yet. Fortunately, they won’t have to face it alone. If you enjoy sandboxes, this is the game for you. You (the player) will be exposed to a number of plot hooks and adventure opportunities, but you must decide which is important to you and your group. But while you work on one, the other storylines continue to advance...
How to prepare
Players will need a mic to communicate. Webcam is optional. You will not have to read the rules in advance, but if you want to, that's great! Players will have to download the free version of Fantasy Grounds Unity. It is completely free to use, since the GM has the licensed version. Fantasy Grounds has virtual dice, character sheets and everything you need to play the game, including the required books. We will be using Discord to communicate.
What I provide
GM has all the books, maps, pictures and the program needed to play the game.
This game contains possible kidnapping, violence and foul language. We will be using the TTRPG Safety Toolkit, and if a player is uncomfortable at any time or for any reason, the game will be stopped and the content will be skipped etc. The GM will run a session 0 as a group (when possible) or talk to players individually before the game. They will be given the TTRPG Toolkit as well. You can expect a fairly fast-paced game. It will be as rules-light as possible, and the goal is always to have fun.
Safety tools used
How will character creation work
Characters will start at level one. They will be level 3 by the end of the adventure, and possibly level 4. Players will make their characters on Fantasy Grounds, preferably as a group, but individually if needed before the first session starts. If a player doesn't want to make a character for whatever reason, the GM will provide a wide variety of pre-generated characters for the player to choose from.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Low
- Experience Level: Open to all
Player reviews (7)
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