Klettrgipt Chronicles Beta

Klettrgipt Chronicles Beta

Dungeons & Dragons 5e, Homebrew Game on D&D Beyond, Google Meet, Roll20, Skype, Theater of the Mind, Zoom

Price per player-session

You will be charged when a session starts

$30.00

Information

  • Duration: 0.5 to 6 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session
$30.00

About the adventure

Sea-faring Viking Dwarves. Storyline follows the legend of the Dwarven clan that discovered and settled on "Klettergipt", a cluster of islands shaped like an axe, after being lost at sea for over one year. This is a modular adventure that follows Dungeons and Dragons framework and rulesets. Currently in Beta, coming up with adventure specific character options, npc family trees, and shaping questlines.

LGBTQ+
Neurodivergent
Artist
Cosplayer
Teacher/Educator
Voice Actor

1 year on StartPlaying

1 game hosted

Highly rated for: Voices, Creativity, Rule of Cool

Additional Details

How to prepare

Bring what you need to play in an online game setting. Access to a device, internet access, ability to navigate between 1 or more tabs or programs? Dice, or digital dice (dndbeyond and roll20 both have dice rollers baked in) We will discuss what communication platforms work best for the group during initial contact. Expect to have a free dndbeyond.com account and join the campaign to access my books for character creation etc. Beyond that, expect to use any of the following: Roll20.net, Zoom, Google Meet, Skype, discord and/or FB messenger services to video share and play/communicate together online and share content, and schedule future sessions. Come up with a short list for the DM for what you feel you need to share about yourself/what I should be aware of; what other players should be aware of etc. Pronoun preferences, triggers that cause distress, experience level, personal behavioral issues or disabilities that may impact gameplay (ie, as a DM I will share that I have ADHD and players should expect me getting off track every now and then)

What I provide

I will bring everything else, maps, npcs, overarching storylines, accompanying materials, (if I can plan ahead enough, also music that sets the tone) figurines (or figurine icons) for npcs, characters, monsters etc

Gameplay details

I found it challenging to come up with appropriate game tags: when you have a world where anything can happen, what do you warn players about? Realistically, most of these probably won't come up. Expect to see things that you'd find in a typical roleplaying setting. So, the standard debauchery, violence, consequences to choices made in-game, villainous plots. I will try to be as upfront about what's coming as possible, and will frame my adventures around player's comfort level. I won't openly explore content that makes my players uncomfortable, as long as players are open and honest about what they need from the game. I cannot guarantee that all players at the table will abide by this, but I will do my best to be clear about expectations and mediate if situations occur. Open-door policy!

Content warnings

    (none)

Safety tools used
  • Breaks
  • Monte Cook RPG Consent Checklist
  • Open Door
  • Session 0
  • Stars and Wishes
  • X, N, and O Cards
How will character creation work

because this is a playtest/beta version, characters will begin at level one (especially for players testing adventure-specific character options) My goal would be to have a one-on-one session zero with each player to come up with their individual options, then have a group session zero to come up with how they all know each other, group dynamics etc.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Beginner

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