"King Obould's Fist" - Anti-Racist Adventure Set in the Realms for Levels 11-16, Ran by Creator

Dungeons & Dragons 5e on ...

Dungeons & Dragons 5e

About the adventure

Dive into Hell to help your orc friends find peace in the Afterlife. "A figure from legend asks the gathered heroes to help set the cosmos aright. Will the heroes overcome the multiversal threat? Will they overcome their own biases? A four-/six-hour adventure for Tier 3 characters. Optimized for APL 13." So why should you play this adventure? Five reasons... 1) It has modrons! 2) This Forgotten Realms adventure puts the conflicts of the orcish people into their actual perspective. 3) Your heroes can meet and interact with one of the most famous NPC's in the Forgotten Realms novels written by RA Salvatore. 4) Your parties can face off with and even defeat a dark god. 5) MODRONS!!!?!!1! This romp is the heavy metal punk version of D&D 5e. "King Obould's Fist" features wilderness and tech-based exploration sequences, discovering an inhuman process hurting people, and industrial sabotage to make this travesty stop. It includes a modron-themed chase sequence, as well as some of the most challenging combat in existing 5e content. The open world style with special investigation mechanics makes for a tale you can fit into a 4 hour slot, or extend to 6 hours or more. The possiblities for roleplaying and social play build a powerful narrative for high level characters, and the adventure can serve as a jump-off point for stories of your own creation. "King Obould's Fist" is heavily inspired by classics in the punk rock scene (thank you, Johnny Rotten). Custom art for this adventure was commissioned, including the beautiful wrap-around cover art. As one of the final CCC adventures authorized by Wizards of the Coast and Adventurers League, it will sit as one of the most sandboxy adventures for your Adventurers League legal game. "King Obould's Fist" also fits well for homegames set in the Forgotten Realms, and it works great in other settings too. Players can decide to play this one-shot adventure in a traditional style, or in an Adventurers League Legal style. All players will receive a complimentary copy of the adventure upon its completion. The pricing listed is for a full 7-8 hour version of the game. If you want to experience a shorter 4-hour version, the price will be reduced appropriately.

Professional Game Master

Connor S - The Healer DM


90 Reviews

DMs Guild Writer
Published Writer
Game Designer

32 years as a TTRPG player

30 years as a Game Master

345 games hosted

Brings Zoom (recording optional), electronic sourcebooks (ie, complete D&D Beyond library, Google Drive), Roll20, Syrinscape soundboard, Dungeondraft map creation, Heroforge and Token Stamp custom tokens to the table

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Additional Details

How to prepare

Players should bring completed characters, and should download and install Zoom (a link will be sent out prior to the game). We use both video and voice in this game, and players must have both to play through the tale.

What I provide

I will host the Zoom meeting, and I will provide the story, soundboard, and voice acting my players are accustomed to. I have the option to run a Roll20 lite version of this game. Ask if you want more details.

Gameplay details

Content Warning: Horror, gore, torture We will use safety tools during this campaign, including lines/veils and the X-Card. These tools will be taught during our Session 0.

Content warnings


Safety tools used


How will character creation work

For homebrew play, characters will bring their own heroes to the table, between levels 11 and 16. Characters should use point buy or standard array, and have average number of hit points by level, with no more than 4 common, uncommon, or rare magic items. For Adventurers League play, characters must use the character rules, and characters must be between levels 11 and 16.

Players can expect

  • Combat/Tactics: High
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Intermediate

Player reviews (90)

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"King Obould's Fist" - Anti-Racist Adventure Set in the Realms for Levels 11-16, Ran by Creator

90 Reviews

Price per player-session
You will be charged when a session starts


  • Duration: 3.5 to 8.5 hours
  • Number of players: 2 to 6 players
  • Experience required: Intermediate
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