Icewind Dale - Rime of the Frostmaiden (Levels 1-12)
Dungeons & Dragons 5e on D&D Beyond, Discord, Tale Spire, Theater of the Mind
Price per player-session
You will be charged when a session starts
$25.00
Information
Duration: 3 to 3.5 hours
Number of players: 2 to 6 players
Experience required: Beginner
Price per player-session
$25.00
About the adventure
Icewind Dale - Rime of the Frostmaiden The people of Icewind Dale know Auril's wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive. Not all creatures are discouraged by what has transpired north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten-Towns in the process. Already, he has taken advantage of Auril's magic and raised a fortress amid the dark shadows of the mountains. From here, his underlings strike out across the tundra in search of chardalyn-a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril's blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They've come chasing rumors of a lost city buried under the Reghed Glacier-a fragment of the long-gone Empire of Netheril, whose wizards wielded magic that terrified the gods. Netherese magic has a way of attracting power-hungry wizards, as members of the Arcane Brotherhood often are. The cities of Netheril floated among the clouds, making them almost impervious to assault for centuries. Then, nearly two thousand years ago, this floating city crashed during the fall of the empire, and no one has found or explored it since. It is, arguably, Icewind Dale's greatest secret-a necropolis of Netherese wizards and the magic they left behind. What survived the crash is anyone's guess, but we're about to find out! Pre Generated characters Available On Request If you are looking to play your first game us this and get $10 free!!! https://startplaying.games/referral/cl7crm2m31766309l1wawkjwzz
Additional Details
How to prepare
A good attitude, microphone, discord and DndBeyond required. Would appreciate if you had a basic knowledge of the rules and your character. I will also help you learn more about the game and your character throughout the session
What I provide
You gain access to every sourcebook on D&D Beyond, so you can make any character/class available! We play on Tail spire as a VTT which is an awesome 3D environment. I will stream in discord so you don't need to have/own it. I use a lot of improv, voicemods, music and sound effects to help create an immersive experience. I can't wait to roll some dice and tell an awesome story with you!
Gameplay details
The game will revolve around the players and use the rule of cool over rules as written. I am always open to talking to players before/during a break/after a game session to help with ANY concerns you may have.
Content warnings
(none)
Safety tools used
Breaks
Open Door
Stars and Wishes
How will character creation work
We will be starting at level 1, and I would prefer if you had your character made before the game starts. I can help you create it in discord 30 minutes before the session starts or we can find a time the day before the session to get you all set up.
Players can expect
Combat/Tactics: Medium
Roleplay: Medium
Puzzles: Medium
Experience Level: Beginner
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