Icewind Dale: Rime of the Frostmaiden
Dungeons & Dragons 5e on Roll20
Price per player-session
About the adventure
In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. Threatened by the Frostmaiden’s everlasting night, you must recite ancient rhymes, explore yawning glacial fissures, and discover a secret so old and terrifying few dare speak of it.
How to prepare
You will need a roll20 account and a microphone, as well as a discord account. Having an idea for your character is encouraged.
What I provide
The GM will provide everything you need to play through Roll20. some sessions may be streamed via twitch and able to be shared with friends and family. additionally by request a copy of footage from streamed sessions can be provided.
This is a modern horror game set in the frozen tundra of icewind Dale. Travel is harsh and settlements are few and far between. To survive and prosper characters must do tasks for the settlements of ten-towns, as they delve into the mysteries surrounding a mysterious goddess casting a perpetual night on the land.
Safety tools used
How will character creation work
The first session of this game will contain a session zero beforehand which lasts 1.5 hours and is used to create characters learn to use roll20 and familiarize yourselves with your fellow players. after that most weeks the GM will be ready one hour prior to game time for questions info and assistance for new players. the first session will be scheduled when three or more people have joined.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: High
- Experience Level: Open To All
Player reviews (30)
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