Dungeons & Dragons 5e | Icewind Dale: Rime of the Frostmaiden
Dungeons & Dragons 5e on Roll20, Discord
Venture to the Ten-Towns settlements and recite an ancient rhyme before a towering glacier and explore the Caves of Hunger. An icy dungeon adventure that holds a secret so old and terrifying that no one dares speak of it...
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How to prepare
Players will need to be familiar with the rules either through the DnD 5e Player's Handbook or the free basic rules via DnD Beyond. Players should download the Syrinscape Online Player to their laptops for a full immersive experience. The Syrinscape Online Player is how I can play music to all of you simultaneously during the session - it's totally free for you! If you are rolling digital dice I highly recommend installing Beyond20 which links any VTT to your DnDBeyond character sheet. Prior to the session I will send out a link to a Google Drive document with instructions and helpful tips on how to access all of the above mentioned software/websites.
What I provide
I will provide the module itself, the story, the music, and any other virtual needs we have for the adventure.
What else should you know
This game is going to be challenging, be prepared to put on your thinking caps and face the cold unrelenting winds of Icewind Dale. Akin to Storm King's Thunder the adventure is designed to be hard and has very high stakes. Creating a back up character may not be the worst idea.
Icewind Dale: Rhyme of the Frostmaiden has been described as a modern, icy, dungeon crawler. Reviews discuss it as being well balanced, exciting, and full of interesting combat. The Polygon review by Charlie Hall really sold me on the adventure: "Once players hit level three, the pace begins to pick up considerably. Rime of the Frostmaiden includes encounters with dragons, doppelgängers, illithids, and more. There’s even a sentient sperm whale thrown in for good measure. Perhaps more so than any other 5th edition module to date, encounters include much more than just combat. Players will have to be quick-witted and clever about using their skills in unusual ways to come out on top. There’s even a few minigame-like competitions thrown in for good measure. It’s a fantastic assortment of experiences, perfect for inspiring good role-playing at the table." I would define my personal GM style as being story driven, I want to create fun moments for you and your friends to remember while giving you a full and complete story within a session. I enjoy running a really balanced game with a mixture of mechanics driven combat, heavy RP, and a mixture of puzzles or riddles.
How Will Character Creation Work
Character creation will happen before the game takes place via dndbeyond.com. I will create a campaign for the group once the session is booked so that you have access to all of the DnDBeyond content I have purchased - which will expand your character creation options.
Players can expect
21 Player Reviews