Icewind Dale: Rime of the Frost Maiden (B&G Platinum Edition version)

Icewind Dale: Rime of the Frost Maiden (B&G Platinum Edition version)

Dungeons & Dragons 5e on Roll20, Zoom

Price per player-session

You will be charged when a session starts

$60.00

Information

  • Duration: 3.5 to 4.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session
$60.00

About the adventure

We will experience the thrills of the epic story “Rime of the Frost Maiden” using the Beadles & Grimms platinum set. This set features neat extras, including: bonus missions, custom art, props (shared via cam), and AL certs if players decide to use it. We will also enjoy sound effects and props designed for the story. These are provided via Syrinscape, experts in ambient effects for tabletop RPGs. Finally, if Adventurers League play is chosen, I will mail AL game certs you may earn. You can learn more about and find current campaign documentation at dndadventurersleague.org Rime is best for adults who enjoy horror themes in fantasy RPGs. The theme of the tale is surviving, and even thriving, the inhospitable. The landscape, creatures, gods, and weather conspire against the heroes at every turn. Perhaps they can make a lasting change for the people of the region, but at what cost? The theme is similar to other survival horror films and books.

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Highly rated for: Inclusive, Creativity, Storytelling

Average response time: 8 hours

Response rate: 100%

Additional Details

How to prepare

Players should download all applicable software and have accounts for Roll20 and Zoom, While players don’t need to have extensive knowledge of the game, it helps to be somewhat familiar with Roll20 and Zoom, as well as with safety tools.

What I provide

I will provide the materials for the game online. I can mail post-game certifications to players (particularly for future AL games).

Gameplay details

Gameplay is largely dictated by players. Aspects such as social and exploration play cab be expanded or contracted as players desire. Combat is ran in a deadly style with opponents that care to survive. Cunning and negotiation, when utilized, will be helpful. The total number of sessions are set by the pacing the group decides and feel comfortable with. I will not rush players through any content they wish to deeply explore. A Session 0 is used before the start of all new campaigns, and attendance is required. During this meeting, we get to know each other, discuss the game, and talk about potentially problematic themes. We will be using Safety Tools during this game, including the X Card and Lines & Veils. The use of a camera and microphone is utilized for relationship building and as a safety tool, and as such is required for DM and players.

Content warnings

    (none)

Safety tools used
  • Aftercare
  • Breaks
  • Lines and Veils
  • Session 0
  • X, N, and O Cards
How will character creation work

Character creation will be standard point buy, using sources published by Wizards of the Coast for 5e. We will create these characters together, with prompts popular in other games such as FATE. If the group decides for AL-legal play, additional rules may apply to character creation.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Beginner

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