Dungeons & Dragons 5e on Roll20
About the adventure
A country torn by war. No one knows where to turn to for their day to day problems without pledging their alliance to one of the two factions. That is why guilds were formed. The guilds are meant to be a 3rd party group whose sole purpose is to help the community, for a price that is. Among the top guilds there is the Hunter's mark who are notorious for slaying monsters, solving mysteries and even treasure hunting.
How to prepare
They will need to have a roll20 account so I can invite them to the game, and have a character prepared to play. Once invited to the game make your character/transfer it to roll20 so we can use the rolling system there.
What I provide
I will have music, will do different voices and accents for the NPCs and maps prepared for their experience.
It is a open city concept. I want to let my players feel like they are immersed in the city and within the story we are creating.
Safety tools used
How will character creation work
Characters will start at level 5 Adventure league rules on stats. Your base stat numbers are 15, 14, 13, 12, 10, and 8. Place them where you want/need them for your class, then level them up the way you want. Roll advantage on health. (Roll 2 of the hit dice and pick the higher of the 2)
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Low
- Experience Level: Open to all
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