Hall of the Minstrel King

Hall of the Minstrel King

Dungeons & Dragons 5e on Roll20

Price per player-session

You will be charged when a session starts



  • Duration: 2 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session

About the adventure

A dread fear hangs over the inhabitants of the rustic town of Stonetrees. For three fortnights, they have been at the mercy of the Minstrel King, that ruthless bandit who uses his enchanting song to lure passersby into the clutches of his murderous band. The chieftain of Stonetrees has offered a great reward in gold for those who can put an end to the Minstrel King's saga. Search the village and countryside for clues to the location of his hidden fortress, evade the Minstrel King's cruel traps and solve his sinister riddles, and contend with his heartless band of outlaws. Will you put and end to the melodious miscreant, or will you simply end up another verse in the song of his conquests?

3 years on StartPlaying

Additional Details

How to prepare

Aside from completing your character and familiarizing yourself with the broad strokes of the rules, you will of course need to create an account with Roll20 and familiarize yourself with the game app. Make sure you have a working microphone and have adjusted the voice settings on Roll20 to your satisfaction.

What I provide

Most everything needed for the game is provided by the Roll20 platform. I will have maps, diagrams, and other handouts pre-loaded in the game, ready to be used when called upon.

Gameplay details

The game will contain a heavy emphasis on mystery and puzzle solving. This can take the form of social interactions with the people of Stonetrees, or exploration of the surrounding wilderness. Once the titular Hall of the Minstrel King is found, there will be riddles and elaborate traps to contend with, as well as the Minstrel King himself and his followers. Combat will not be a heavy focus of the game, but when it happens you can expect it to be very dangerous. I ask that you create your characters in advance, and acquire some familiarity with the game before playing; only a few minutes before session start will be dedicated to answering questions about the game system. If you have never played before, I recommend skimming the Basic Rules available for free on the Wizards of the Coast website.

Content warnings


Safety tools used


How will character creation work

Characters will be Level 3. Once you have accepted the invitation to the Roll20 game, I will create an editable character sheet for your use. Please have your character at least mostly ready to go before the session begins. If you're unsure about how to create a character, consult Chapters 1-9 of the Basic Rules (https://dnd.wizards.com/articles/features/basicrules), or put your question in the game chat. I will do my best to post a response promptly. If you wish to roll for Ability Scores, Hit Points, or Starting Wealth, please do so openly in the game chat so that everyone can see your rolls. In terms of character options (Races, Classes, Subclasses, Spells, Feats, Backgrounds) I ask that players use only the following listed options: Anything in the Player's Handbook Player Races from Volo's Guide to Monsters Character Options from Xanathar's Guide to Everything Player Races from Mordenkainen's Tome of Foes Character Options from Tasha's Cauldron of Everything, excluding the Customizing Your Origin features on Pages 7-8. My reason for using only these sources is that these are the ones of which I have print copies, and can thus consult easily during gameplay.

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: High
  • Experience Level: Beginner

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