Hall of the Minstrel King

Hall of the Minstrel King

Dungeons & Dragons 5e on ...

Price per player-session

You will be charged when a session starts

$20.00

Information

  • Duration: 2 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session
$20.00

About the adventure

Dread fear rests upon the people of Stonetrees, a once-prosperous town tucked upon the pastoral edge of the Rising Lands. For three fortnights now, the Minstrel King, that vicious outlaw, has preyed upon the roads and waterways, luring victims with his enchanting song into the clutches of his merciless band. The chieftain of Stonetrees offers a rich reward for any who can put an end to the Minstrel King's murderous ballad. Solve the Minstrel King's twisted riddles, find his hidden fortress, evade his lethal traps, rescue his prisoners, and bring the melodious miscreant to swift justice. Are you and your companions the heroes needed to put an end to this saga, or will the Minstrel King add another verse to his conquests?

3 years on StartPlaying

Additional Details

How to prepare

Please be sure that you bring the following: A character sheet on paper. This can be an official character sheet, or simply one made on notebook paper, but it must be physical: no character sheets on your phone or tablet! If you do not bring a character sheet on paper, I will have pre-generated sheets for you to use. Bring a pencil or pen! A mask or other face covering that covers both your nose and mouth, which you must wear for the entirety of the session. If you cannot or will not wear a correct mask for the entire session, I will ask you to leave (unless the game is in your house, in which case I will leave.) I would encourage you to bring your own dice. I will have spare sets, freshly sanitized, for your use if you do not. If you have a miniature for your character in combat, I encourage you to bring it.

What I provide

I will bring extra dice for those who need them, though I encourage you to bring your own. I will bring a battle grid, Dungeon Master screen for my own use, rulebooks, hand sanitizer and disinfecting spray, a few spare face masks, and a small selection of tokens for use on the battle map.

Gameplay details

This game will involve a great deal of mystery-solving and exploration, as you hunt the town of Stonetrees and the surrounding countryside for clues to help track down the Minstrel King's hidden hall. Once you've found it, you'll have to plan a daring, death-defying raid upon the fortress, replete with traps, puzzles, and foes. Combat won't be happening too often, but when it does it will be a deadly affair! I encourage strong roleplay: speak in character as often as you can, and do things for the sake of character, even wild or dangerous things. Try to make your character a part of the world in which the game takes place. Don't just have your character be defined by action and coolness: give them vulnerabilities, emotions, and shortcomings. We will not be spending much time on learning the game, only a few minutes to finish touching up your characters. If you've never played D&D 5e before, I ask that you at least skim through the Basic Rules (https://dnd.wizards.com/articles/features/basicrules), particularly Chapters 1-9, so that you can come to the session somewhat prepared.

Content warnings

    (none)

Safety tools used

    (none)

How will character creation work

I ask that you create characters in advance, according to the instructions in the Basic Rules (link above) or the Player's Handbook. If you have something you're unsure of about your character, a few minutes at session start will be allowed to deal with it, but your character should be mostly done! Your characters will be 3rd Level for this adventure. If you wish to roll for Ability Scores, Hit Points, or Starting Wealth, be ready to do so in the presence of the group. Please use character options (Races, Classes, Subclasses, Backgrounds, Feats, Spells, etc.) from the following official sources: Basic Rules or Player's Handbook (All) Dungeon Master's Guide (Death Domain and Oathbreaker) Xanathar's Guide to Everything (All) Volo's Guide to Monsters (Player Races) Mordenkainen's Tome of Foes (Player Races) Tasha's Cauldron of Everything (All options except Customizing Your Origin, page 7-8) My reasons for restricting characters to these sources is simple: these are the sources of which I own print copies, and can thus consult easily during gameplay.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: High
  • Experience Level: Beginner

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