Gatewalkers Adventure Path for Pathfinder 2nd edition. Level 1-10. New players welcome!

Gatewalkers Adventure Path for Pathfinder 2nd edition. Level 1-10. New players welcome!

Pathfinder 2e on Foundry VTT

Price per player-session

You will be charged when a session starts

$15.00

Information

  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$15.00

About the adventure

Hi! Gatewalkers is a 1-10 campaign where you assume the roles of superpowered adventurers undertaking a mindbending paranormal investigation into an amnesiac period called the Missing Moment. In this adventure path you will meet interesting NPC's and explore strange worlds to find the truth. To see if this adventure interests you as a player, I suggest downloading and reading the Player's Guide in this link: https://paizo.com/community/blog/v5748dyo6si7s?Introducing-the-Gatewalkers-Player-s-Guide. This will likely be a fairly linear adventure but as a GM I usually find it quite easy to open these AP's up a slight bit to allow some more freedom. This will be played on FoundryVTT with the Premium Modules which provide excellent quality.

1 year on StartPlaying

Additional Details

How to prepare

Make sure you have a discord account with a microphone set up with preferably no echo and decent sound quality. Make sure that your computer can handle the visual flair of FoundryVTT. Other than that, everything is handled on FoundryVTT and Discord. Using a webcam is completely optional.

What I provide

I am bringing the Adventure Path, Premium Modules, FoundryVTT Server, and almost constant availability. I'm a student who studies mostly remotely so I am easy to get a hold of to talk about character stuff. I personally love doing voices and playing into a particular NPC or creatures personality. Music is another thing I spend a lot of time curating to fit the adventure well as it really helps me, and probably you, get into the scene. While I do prefer to stick to the rules of the game, other players have described me as very lenient if things make sense narratively or is simply too cool to pass up on!

Gameplay details

During session 0 I intend both work with all of you to create unique and interesting characters. We will also be going over any possible triggers or themes that you as players wish to remove from the game. If this conflicts with other players it will have to come down to a vote on whether to remove or keep those themes. Open door policy is of course in place. If you want to leave for any reason then that is perfectly fine.

Content warnings

    (none)

Safety tools used
  • Debriefing
  • Open Door
  • Session 0
  • X, N, and O Cards
How will character creation work

Preferably character creation will happen during session 0. If not, the characters can be made and sent to me via DM's and I will approve them as I see fit. I'm pretty easy going with what is allowed and not allowed. Provided you enjoy your character, others enjoy your character, and it fits the themes of the campaign, I will probably be fine with it. All characters will be level 1 at the beginning unless someone joins midway through. In terms of variant rules I

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Open to all

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