Foreign Affairs (DDAL-DRW4) A Dreams of the Red Wizards Adventure (Homebrew or AL versions available)

Foreign Affairs (DDAL-DRW4) A Dreams of the Red Wizards Adventure (Homebrew or AL versions available)

Dungeons & Dragons 5e on Roll20, Zoom

Price per player-session

You will be charged when a session starts

$30.00

Information

  • Duration: 5.5 to 7 hours

  • Number of players: 2 to 6 players

  • Experience required: Intermediate

Price per player-session
$30.00

About the adventure

Mystery, intrigue, combat, exploration, roleplay! This adventure has it all. SIX FULL HOURS (at least) of content guaranteed to have something to suit everyone's playstyle and enough challenge for even the most optimized parties. If you love diving into some of the lore and history of the Sword Coast, this adventure is a fantastic place to start. There are three sections of this adventure, each one focusing on a primary pillar of play with a secondary. As such, all playstyles are represented, but I can make adjustments for parties that don't like combat/roleplay as much. D&D Beyond Campaign will be provided with shared resources.

DMs Guild Writer
Streamer
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LGBTQ+
Queer
Neurodivergent
Published Writer
Cosplayer
Women/Femme Identifying
Game Designer

3 years on StartPlaying

8 games hosted

Additional Details

How to prepare

Have a Roll20 account, a webcam and microphone, Zoom installed (or use the browser version) with a Discord account as a backup for video/audio You should understand the rules of the game at this level and know what you character can do as action will need to keep moving in order to complete the game in the time allotted.

What I provide

I'll bring all the virtual materials, a link to my D&D Beyond campaign so that you can utilize my books to create characters if you like, and I can also do costumes, music, etc.

Gameplay details

There are three sections of this adventure, each one focusing on a primary pillar of play with a secondary. As such, all playstyles are represented, but I can make adjustments for parties that don't like combat/roleplay as much.

Content warnings

    (none)

Safety tools used

    (none)

How will character creation work

There are two options here: If I run this for a group as an official adventurers league game - you must ALL have a preexisting character of level 11-16 that follows the AL rules and that you have logsheets for. If I run it as a homebrew - I request characters of level 13-14 be created in advance using resources that I will provide via a D&D Beyond Campaign Link beforehand.

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Intermediate

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