Eternal Midnight (Demon Gate)
Demon Gate on Discord, Roll20
About the adventure
Eternal Midnight (Demon Gate): A small group of adventurers is hired by a local jarl when the dark winter is closing in. They must travel to another town in search of trade and food. The town is one week to the north through heavy snow and they are trying to beat the Algor. It is a time where night lasts for three months and winter becomes tough to survive. Yet, there have been sightings of the Oondar migrating south. They are a dangerous tribe of barbarians and cannibals. The gelt (elk) is mysteriously disappearing from the White Wood as well, causing many to go hungry and fear that they might not last through the winter. The merchant caravan that was meant to bring food from the city never arrived and things are growing mysteriously eerie and grim. Can the adventurers make it to the northern town or has something most terrible happened?
How to prepare
The players need only a working mic and the ability to access the internet and have their mic connection be solid. We are using Roll20 and Discord. Hopefully the tech issues will be completed and checked before game. There is no need to read the rules if they do not wish to. I can give them a quick rundown if they like and in game they will be allowed to open handouts with rules in them for their view.
What I provide
Players will have illustrations of their characters and their own sheets in Roll20. The game is virtual so all players will be online and I will supply each player with a free PDF of the Core Rulebook for playing.
Roleplaying in Demon Gate it is a dark fantasy setting. Think Witcher or Game of Thrones. This type of setting can be very low magic if you wish it to be for in many countries magic is not trusted and witches are burned, called devil worshippers, or hunted. This particular campaign we will try and keep the magic, fantasy, and supernatural essence of the game low until it begins to pick up. Most monsters are not believed in and even some races are uncommon to most who have lived in seclusion away from them. We will try to keep the roleplay gritty and not too much humor to keep the players immersed in the world. We will use Discord chat where you can hear your voice but we do not need cams for this. I find that it helps people do voices and not get so self conscious about others seeing their face and performance. We will use Roll20 and I can supply premade characters for the game or we can get together and make them in advance. I would like the players to have characters before the game starts. I can even help with the making if we can get a free session 0 planned. I have created macros for playing that make it very simple for players so they do not even have to open their character sheets to play. If you need any assistance before game I would be happy to help. If you wish to know more about the system you can check out www.arcanumsyndicate.com Demon Gate uses the Chaos System for its game mechanics. The Chaos System is created by Arcanum Syndicate and it uses your basic set of polyhedral dice for gameplay. In combat, you will use your d20 as your primary attack and defend die. You will roll your d20 to hit just as you will try to match or beat your attacker’s result with a d20 when they attack you. For example; if your attacker rolls a 12 you must roll a 12 or higher to defend. To attack you gain action points, usually everyone starts with 2 action points. Any type of action or attack takes action points to do. Drawing a weapon is one action point, using a quick attack is 1 action point, using a heavy attack is 2 action points. You will gain modifiers at times due to your combat skill or specializations in the weapon you are using. When in melee or unarmed combat you have choices such as quick attack or heavy attack, also known as the Rage Attack. If you land a successful hit with a rage attack you deal x2 power damage.. When using projectile weapons you may fire for 1 action or aim for 1 action. Aiming grants you a +2 to hit. When using magic, each spell costs a certain amount of action points to use. When defending you have a few options as well. You may attempt to dodge, or you may attempt to block if you have a shield or something to block with. You must roll a d20 adding any modifiers due to your dexterity attribute, or any cover you may have, such as a shield or if you are hiding behind something. Tie goes to the defender, so you want to match or beat your attacker's roll. Sometimes you may even spend your actions on concentrating to defend and go into what is called a defensive stance, this grants you bonuses to your frontal attacks for the next round of combat. Don't forget though, there are literally hundreds of talents and abilities you may unlock that grant different types of bonuses, for each class, race, and character. You can end up being the same class as another player but have many different types of abilities due to the way you wish to shape your character, the game is highly customizable. Damage is rolled and determined by the type of weapon you use and it is given modifiers due to your attributes or the quality of the weapon. Armor, toughness, and fortitude are all used to soak different types of damage, so if you are hit your Total Armor Value will deduct a certain amount of damage from the result before taking from your hit points. Your seven primary attributes are split by Physical Attributes and Mental Attributes. These are: Strength (STR), Dexterity (DEX), Body (BOD), Perception (PER), then Intelligence (INT), Willpower (WILL), and finally Charisma (CHR). Your character skills are tied to your attributes and all draw from the rating of your attribute. Thus, if you have a high dexterity all character skills that are tied to it will increase in level if it increases in rank. The skills and attributes use a separate system from the resisted rolls of combat. Although the attribute and skill rolls may still be resisted by enemy rolls, these go off a ladder system and not the d20. Each time you increase an attribute or skill your dice rank or level increases as well from d6, to d8, d10, d12, d8+d6, 2d8, d10+d8, 2d10, d12+d10, 2d12, d20+d6, etc. This continues to a very high level for it is possible to reach epic levels in the game. You are either given a target number to reach by the GM during a skill or attribute check due to the tasks difficulty or one will be created by an enemy roll. Your secondary attributes to keep track of are Physical Beauty: a rating for your character since it is separate from your charisma. You can be good looking and still be a jackass. There are also Soul Points which keep track of your spirit and how much you have left. Each time you die and come back you roll the Lazarus Die and take bits from your soul (let’s hope that is not too often). As well if you do happen to die permanently and travel to the Spirit worlds of Hell, Purgatory, or Heaven and keep playing the character you can do it. The more Soul Points you possess the more powerful you can become in the Spirit World. Also, if you were to modify a body part and lose an arm this can take from your Soul Points. Finally, you have what is called Spiritual Influence. This is kept track of on a percentile. The GM uses S.I. for times of dire importance or when a character wishes to pray to their gods or god. Even if a character does not believe they are still given a chance for the spirits of ancestors and such sometimes watch over one. Spiritualists characters begin the game with a higher percentile. This is a percent chance that is rolled by the GM to alter certain situations and often to save your life. You might call it luck or divine intervention if you like. The more you tithe and do things for the Spirit World the higher this will go. Points are awarded by the GM for actions in favor of your god. There are no alignments in this game, but there are what are called Paths. The Path of Light, Shadow, and Dark are loose explanations of the character’s personal belief systems. You are given rewards for your roleplaying and battle prowess by the GM in the form of Saga Points and Reputation Points. These are kept track of by the player cumulatively. Each time you are given them you tally them to your total. This will let you know how many the character has achieved in all their travels and will grant you your next level. You also keep a separate list of these points so that you can spend them on your character and save some to activate certain abilities that are gained when you advance in level. Each character class is given specific class abilities that make them unique. You can gain abilities and talents to use that will allow you to pull off some very cool things during the game. Your reputation points are awarded due to people learning who you are. With each new level of reputation whether it is good or bad rep you are granted bonus abilities and talents. This also allows you a greater chance at becoming a local hero or villain. In which case, you may be feared in one town, or idolized. There is a chance to be recognized that the GM may roll if you seek an audience with a city official, lord, or king. Those who are not known usually must get lesser paying jobs and quests, or just travel the realms on their own free will. Survival is a large part of the game and you must be wary of food, provisions, water. There are tables for hunting, crafting things due to gaining units of supplies from what you kill or salvage. You may use these items you collect to trade, sell, or craft. Choosing the right skills during character creation is a good way to secure your survival. We have added a physical and mental condition monitor to your character sheet. This is a great mechanc to utilize for the build up of dread and is primarily used for survival. As your physical or mental condition starts to degrade, it will also begin to horribly affect your stats so you will want to keep fed, keep warm, and keep mentaly stable. Each nick on the condition monitor will erode your status so keep it in the green.
Safety tools used
How will character creation work
We are going to make level 4 characters and I will help the players design these characters for free if they wish to design their own characters. They may also choose to pick a pre-made if they wish to do this. I would like characters made beforehand and not have to worry about that on the first game we should be able to pick up and play.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Low
- Experience Level: Open to all
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