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Emon Adventures (Critical Role) - LGBTQ+ 🌈 friendly - new player friendly

Emon Adventures (Critical Role) - LGBTQ+ 🌈 friendly - new player friendly

Dungeons & Dragons 5e on Roll20

Price per player-session
You will be charged when a session starts



  • Duration: 2 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

Emon is a major metropolitan city in the nation of Tal'Dorei. This is a high fantasy and puedo-medieval setting created by Matthew Mercer. You can find out more about the setting by googling Emon but keep in mind this is MY version of Emon and Tal'Dorei. The majority of the game setting will take place in this city. There are a few different directions that I can run "Emon Adventures." Do you prefer to be part of the underground thieves' guild known as The Clasp? Do you prefer to pick your own missions from the message boards of Emon? Do you prefer political intrigue? There is something for everyone in Emon. With that being said, whatever version the group wants to go in it will be a homebrew campaign that takes place 5 years after Vox Machina fought and defeated Vecna. You will start out as a level 1 or level 2 character (this depends on the experience level of the majority of players in the party). I find that starting at level 2 for some new players can be a bit overwhelming when trying to learn all the ins and outs of D&D. For groups with experience we can talk about starting at level 3 if that is something they are looking for specifically. I try to do an even mix of 50 percent roleplaying and 50 percent combat. I also try my best at giving unique voices to NPCs however keep in mind that I am not a professional voice actor (so please don't expect that level of voice acting). I can run one-shots, extended one-shots, or a full-fledged campaign. If we end up having multiple sessions (in a campaign) with the same characters I will try to weave in your character's backstory. Essentially, each character will have their time to shine. I also try my best to create encounters that the players' characters can feel super useful in. For example, if you happen to pick up lockpicking as one of your skills then you will probably be seeing more opportunities to pick locks. During session zero I will hand out a form that lets each player share their comfort levels for various topics. Each normal session (after session zero) will be from 2 to 3 hours long. It will be run on Roll20 so you must create a free Roll20 account in order to play the game. I typically don't allow homebrew classes and/or spells outside of those published by Wizards of the Coast (WotC), Critical Role, and Kobold Press. After each session, I like to check in with the players by using the "Stars and Wishes" method. This lets me know what the players are liking, what they aren't liking, what I can improve on, and/or what I can focus on more or less. I hope this gives you a general idea of my game setting and how I run my games and I hope you give me a try. Thanks for reading!

Professional Game Master

Luis (Rihya)


7 years as a TTRPG player

4 years as a Game Master

0 games hosted

Luis (Rihya) profile

Additional Details

How to prepare

The main thing that all players must do before session zero is to create a free account on Roll 20. In addition to that, the player must have a mic that can be heard clearly. Having a web camera is a nice addition (but not required) if the player is comfortable with showing their face. You don't have to have a professional mic but you must be able to be heard clearly by the group. I prefer that new players create their character on session zero that way I can walk them through each part of the process. If you create your character before session zero and your character has one or more stats that is an 18 or higher we will definitely be having a chat on how your character ended up with those high stats. Also, keep in mind that I prefer players to use Roll 20 for any ability check, skill, spell, attack, initiative, and any other dice rolling because it speeds up the process and it keeps things fair for everyone.

What I provide

My players will have access to all the books in my Roll 20 compendium. My compendium currently includes the Monster Manual (MM), Mordenkainen's Tome of Foes (MTF), the Player's Handbook (PHB), Tasha's Cauldron of Everything (TCE), Volo's Guide to Monsters (VGM), and Xanathar's Guide to Everything (XGE). Outside of my Roll 20 compendium, I have a copy of Critical Role's Tal'Dorei Campaign Setting, the Dungeon Master's Guide (DMG), Eberron - Rising from the Last War, Elemental Evil Player's Companion (EE), Guildmaster's Guide to Ravnica, Tome of Beasts, and other D&D related books and PDFs. I will also create/have visual aids and/or maps for each session using a combination of Roll 20 assets and assets from outside sources. I also try to use music and sounds from Roll 20 as well in order to enhance the game.

Gameplay details

During session zero I will go over what I expect from each player and what each player can expect from me. We will go over safety tools and I will ensure each player that they can stop me at any time during a session if things are getting uncomfortable. I will also be giving each player Monte Cook's RPG Consent Checklist. This consent checklist essentially goes over many topics that may or may not be a trigger for some people. Once I have that form filled out by each player I know where I can take the story and where I can't take the story. After each session, we will also have time for aftercare as well as the "Stars and Wishes" method. This will let us discuss as a group things we liked during the session and things we may not have liked during the session. The list of content warnings are just topics that MIGHT come up during any given session. If there is a topic that a player absolutely doesn't want to see come up I will do my very best to NEVER have that as part of the story and/or during the session. At the end of the day, I want my sessions to be fun for everyone.

Content warnings


Safety tools used
  • Aftercare
  • Monte Cook RPG Consent Checklist
  • Session 0
  • Stars and Wishes
How will character creation work

Characters will either start at level 1 or 2 depending on the playing experience of the majority of the players in the group. Groups that have all experienced players may have the option of starting at level 3 if that is something that they really would like to happen. Character creation will typically happen on or before session zero on Roll20. If you need help creating a character we can go over that on session zero.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: Open to all

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