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Eberron: Oracle of War (new level 1-20 campaign, beginners welcome!)

Eberron: Oracle of War (new level 1-20 campaign, beginners welcome!)

Dungeons & Dragons 5e on Discord, Roll20

Price per player-session

You will be charged when a session starts

$30.00

Information

  • Duration: 3 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$30.00

About the adventure

STEP BOLDLY INTO THE MOURNLAND! Near the end of the Last War, the nation of Cyre was demolished in a cataclysmic event known as the Day of Mourning. What remains of Cyre is now called the Mournland. It is said that only the foolhardy and the desperate venture into that place. An outpost called Salvation has sprung up in the nation of Breland on the fringe of the Mournland, populated by desperate scavengers hoping to make money by looting valuable items from Cyre’s smoking remains: an area they call the Gray. Scavengers join together to form Salvage Crews that brave the unpredictable, and often deadly, landscape of the Mournland, finding items of value and then getting out before the lingering magic of the cataclysm destroys them. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray. The Oracle of War campaign begins with the characters as scavengers, adventurers who head into the highly dangerous Mournland to locate and extract artifacts. Based on those initial scavenging missions, the adventurers soon find themselves embroiled in a world-spanning adventure that will take them from levels 1 to 20.

LGBTQ+
Queer
Hispanic/Latinx

3 years on StartPlaying

1048 games hosted

Highly rated for: Creativity, Knows the Rules, Inclusive

Average response time: 5 hours

Response rate: 67%

Additional Details

How to prepare

Players need a working mic and access to a computer. The game will be held over discord and roll20, so you will need an account on both. Players will need to make their character sheet ahead of time in roll20 or dndbeyond. If dndbeyond, they will need to have the chrome extension beyond20.

What I provide

I seek to provide an immersive online experience. I use music and soundscapes to set the mood. I use imagery for theatre of the mind roleplay, and beautiful maps from various sources for combat and exploration. I like to give everyone a chance for their character to shine, and play to their strengths and abilities. In my games you can expect challenging combat, great improvisation, and an immersive world to play in. I put player agency and involvement first, and I want to emphasize the fact that this game is a cooperative environment between myself and the players.

Gameplay details

Players are encouraged to use safety tools or privately message me during game if any issues come up. There will be no homophobia, transphobia or sexual assault in my games.

Content warnings

    (none)

Safety tools used
  • Luxton Technique
  • Luxton Technique Discussion
  • Session 0
  • X, N, and O Cards
How will character creation work

Character creation will be done before the game on dndbeyond or roll20. Character creation rules: Level 1 Standard Array or Point buy (27) (No rolling for stats) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Eberron: Rising from the Last War You will start off with 100 gp and a potion of healing.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: Open to all

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