Dungeon of the Mad Mage - The Complete Experience (and then some)
Dungeons & Dragons 5e on Discord, Foundry VTT
About the adventure
Where Waterdeep stands today, there once stood Aelinthaldaar, the capital city of the ancient elven kingdom of Illefarn. When the elves left, they used a powerful spell to erase all traces of their capital. This spell had the unintended side effect of creating a permanent knot in the Weave, the fabric through which all magic is channeled. This knot lies deep underground and isn’t something that can be seen, felt, or undone, but it can cause madness to bloom in the minds of mortal beings who dwell near it for too long. The knot permeates Undermountain, and the madness it causes typically manifests as an obsession with the dungeon itself. Those affected by the knot in the Weave exhibit a subconscious desire to remain in or near the dungeon. Halaster and several of his apprentices fell prey to this obsession, as did many Melairkyn dwarves and Durnan, the proprietor of the Yawning Portal. Not all creatures that dwell in Undermountain succumb to its madness, and those who do aren’t even aware that the dungeon has them in its clutches. Recently, attention in Waterdeep has become even more centered upon the mysterious dungeon beneath the thriving metropolis. Creatures seem to be flowing out of the dungeon almost as swiftly as they flow into it, and divinations of the most powerful reveal the dungeon is at the center of an incoming threat , but at what scale? This ongoing campaign allows for a no-restrictions exploration of the enormous expanse of Undermountain. Something sinister lies over the dungeon and is coming to a head, with or without your intrepid band of explorers. Played weekly, this campaign in to the famous megadungeon is able to be played anywhere from gritty to high-fantasy. Your heroes will be at the center of the machinations of powerful factions within the dungeon and will face dangerous foes and devilish traps as you delve ever-deeper into the dungeon. Between games, our shared Discord channels offer enjoy unfettered access to additional information, text-based roleplaying action, and downtime opportunities so that game-time is spent on all the action and roleplaying opportunities that you are most interested in! Starting at 5th level, this adventure allows play all the way through to the 20th level of play.
How to prepare
Microphone is a definite must as we will be communicating via Discord. Everything else we'll be taking care of during our Session 0. A series of links for the D&D Beyond Campaign, as well as Syrinscape for musical score, and the virtual tabletop are all stored on the Discord server.
What I provide
I provide the virtual tabletop and all D&D Beyond material, as well as musical/sound effect background through Syrinscape's online player.
Undermountain is, naturally, designed as a primarily exploration pillar adventure with significant combat opportunity. Kick in the doors and take the loot if that's your preferred style of play! However, there are also innumerous factions and potential allies and enemies to make within Undermountain, allowing any style of play to prosper and the game to travel in completely different directions.
- Alcohol Use
- Character Death
- Mind alteration
Safety tools used
- Open Door
- Session 0
How will character creation work
Characters will start at 5th and will be created on DND Beyond prior to, or during, our Session 0, which will be discounted down to a $1 price. I share all the published books via DND Beyond with my players, so restrictions are at a minimum.
Players can expect
- Combat/Tactics: High
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: Open to all
Player reviews (52)
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