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10 Reviews


Dungeons & Dragons 5e on Roll20, Discord, D&D Beyond

Price per player-session
You will be charged when a session starts


  • Duration: 2 to 3.5 hours
  • Number of players: 2 to 6 players
  • Experience required: Intermediate
  • Price per player-session

    About the adventure

    The Southern Isles, which were once ruled by dragons and their kin, have been overtaken by a joint force of the humanoid races called the First Wave. After the first 10 years of the bloody war, the dragonkind are on their backfoot and desperate. Seeing the remaining dragon forces as nothing to worry about, separatists within the First Wave staged revolts within the humanoid forces and created their own faction, The BlackWings. Those loyal to the standing commanders in the First Wave re-formed the government to oppress the new revolutionaries and "keep the peace". This group was dubbed The Conquerors. Here is where your characters come into play, new recruits in The Conqueror`s 12th Triumph Division, tasked with weeding out any Blackwings near the Western Front, while assisting in the subjugation/extermination of the remaining Dragons in Truemouth Stronghold. Will you be able to complete your mission? Or will your heart be swayed to disobey?

    Professional Game Master



    10 Reviews


    5 years as a TTRPG player

    4 years as a Game Master

    5 games hosted

    Brings D&D 5e, Multiple Rulebooks/Expansions to the table

    Andrew  profile

    Additional Details

    How to prepare

    Players need a functioning microphone, access to discord, roll 20, and D&D beyond (no additional sourcebooks or software required). Players do not need a webcam, however it is not discouraged. Any questions can be answered before or during the session 0, where I will describe the campaign more into detail as well as lat down some ground rules.

    What I provide

    I bring several source books on D&D for my players to use during character creation. I will also have maps on roll20 prepared for them. Dice should be rolled on D&D beyond.

    Gameplay details

    As a DM, i typically lean more into a story driven combative campaign, where players are typically free to explore the world they are in while following the general path of the story. I’m very laid back on the rules when it comes to out of combat game play, but during combat i do tend to rely on them more heavily. Combat should always be challenging, but never impossible unless it is abundantly clear. HOWEVER depending on the skill level of the party, i will adjust the difficultly accordingly, so don’t ever be worried about being super optimal. Players will talk to both me and the rest of the party during session 0, at which they may set boundaries for any content they do not wish to experience.

    Content warnings


    Safety tools used
    • Aftercare
    • Breaks
    • Lines and Veils
    • Open Door
    • Session 0
    • Stars and Wishes
    How will character creation work

    Character creation will be discussed during session 0, however start making character as early as you’d like! All characters must be made on D&D beyond as a basis. The only limits for this campaign are: Dragonborn, lizardfolk, draconic linage sorcerers, and any race or class descended from dragons must first be discussed with me, before being allowed (dw i won’t shut you down if you really want to play a dragonborn, you will just have to take some extra steps). Also, running any and all home brew by me during the session 0.

    Players can expect

    • Combat/Tactics: Medium
    • Roleplay: High
    • Puzzles: Low
    • Experience Level: Intermediate

    Player reviews (10)

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