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Dragonlance: War of the Lance (δ Group)

25 Reviews

Dragonlance: War of the Lance (δ Group)

Dungeons & Dragons 5e on Fantasy Grounds

Price per player-session
You will be charged when a session starts


  • Duration: 3 to 3 hours
  • Number of players: 2 to 6 players
  • Experience required: None
  • Price per player-session

    About the adventure

    Dragonlance: War of the Lance is a 5th Edition and Fantasy Grounds Unity conversion of the original 1st edition Dragonlance modules DL1-DL16. We are currently on DL6 Dragons of Ice! Feel free to jump into this campaign at any time. I have Pre-Generated characters of all Heroes of the Lance, or make your own character, in the wildest ride of your life! "The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach. But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A new quest is before you: to find one of the legendary Dragon Orbs, mighty weapons that destroyed the dragons in ancient times. Your path leads you to Icewall Castle, abode of an awesome white dragon and her minions. What awaits on the treacherous glacier? Can you defeat the evil guardians of the castle and recover the Orb of the Silver Dragon?"

    Professional Game Master



    25 Reviews

    Game Designer

    35 years as a TTRPG player

    24 years as a Game Master

    112 games hosted

    Brings most Fantasy Grounds module and extension. Beautiful homemade maps. And more! to the table

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    Additional Details

    How to prepare

    This campaign is run on Fantasy Grounds UNITY (not Classic). Players will need to download the free demo of Fantasy Grounds Unity. I also use Discord for voice, so players will need to have Discord installed as well. Finally, and this is OPTIONAL, but I also use Syrinscape for sound effects and music. Players, if they choose to, can download and have Syrinscape running during the campaign as well.

    What I provide

    I plan to bring the action, adventure, mystery, and romance to the table. Players can also download their Fantasy Grounds characters onto their own computer to peruse and keep.

    Gameplay details

    Players can expect in a typical session a beautiful mix of roleplay and combat.

    Content warnings


    Safety tools used
    • Session 0
    • X, N, and O Cards
    How will character creation work

    You will choose and play from one of the Pre-Generated Heroes of the Lance: Caramon, Raistlin, Tanis, Sturm, Tasslehoff, Flint, Goldmoon, and Riverwind. They all start at level 5 except Raistlin who starts at level 4. These Pre-Gens were made using my own Dragonlance Player's Handbook I made for Fantasy Grounds. In other words, these Pre-Gens are actually set in the world of Dragonlance. Sturm is a Knight of Solamnia, Raistlin is a Wizard of High Order, Tasslehoff is a Kender, etc. etc.

    Players can expect

    • Combat/Tactics: Medium
    • Roleplay: Medium
    • Puzzles: Medium
    • Experience Level: None

    Player reviews (25)

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