Rime of the Frostmaiden

Rime of the Frostmaiden

Dungeons & Dragons 5e on Discord, Tableplop

Price per player-session

You will be charged when a session starts

$40.00

Information

  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$40.00

About the adventure

Rime of the Frostmaiden, WOTC's most recent published campaign setting. Levels 1-12, 5e D&D. Run by experienced DM that's seen multiple campaigns to completion. Looking for 5 players to get started! The adventure kicks off with some high-fantasy questing around Ten-Towns, before spilling out into the greater wilderness as the characters get involved in some more sinister plots... This adventure has some horror elements, which we can keep, try to use, or completely avoid. This setting is iconic, because it's the setting of much of R.A. Salvatore's Crystal Key trilogy, which got me into D&D some 20 years ago! There are also built-in character options specific to Icewind Dale, which you can optionally use if you want some inspiration for your character :) By signing up, you'll get access to the Discord server and an invitation to join the Tableplop game. What you get: - Discord access for voice chat, campaign tracking, and between session chat - WOTC-published adventure path - NPCs each with unique voices, and depth - We'll use a variety of published maps and theater of mind - Good pace - I know the rules, adjudicate on the fly, and like to keep the focus on the fantasy, not the rules - Challenging, but fair combat! - Short after session chatter after each game, and an ever-available GM for any questions or concerns

3 years on StartPlaying

129 games hosted

Highly rated for: Voices, Storytelling, Inclusive

Additional Details

How to prepare

You'll need: Discord + microphone (no video) Access to Tableplop (free, user friendly virtual tableplop, has a dice roller and map support) Character sheet (DNDBeyond or other)

What I provide

- voice acting - lots of energy - very knowledgeable of rules - maps for encounters - reworking of story to fit character backgrounds (optional)

Gameplay details

This adventure path is a typical mix of exploration, roleplay, and combat. My usual style involves long days, tough choices, lots of clocks ticking on multiple quests/goals. So we'll try to incorporate that as much as the adventure path allows. But we're going to hammer that out even more in Session 0; every group is different. We also will be drawing inspiration from The TTRPG Safety Toolkit in Session 0, and make sure everyone is on the same page for the first session.

Content warnings

    (none)

Safety tools used
  • Aftercare
  • Bleed
  • Breaks
  • Debriefing
  • Lines and Veils
  • Open Door
  • Session 0
  • X, N, and O Cards
How will character creation work

5e published content, OK! Level 1 start Standard Array Homebrew on case by case basis! Character creation is after session 0, but you're welcome to brainstorm ahead of time :) Ideally, the party will be united by some common bonds, which we can also brainstorm in session 0, or develop over time.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Open to all

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