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Descent Into Avernus|Devilish madness in Hell!| LVL 1-13 | 5e Beginners welcome! šŸ³ļøā€šŸŒˆ

Descent Into Avernus|Devilish madness in Hell!| LVL 1-13 | 5e Beginners welcome! šŸ³ļøā€šŸŒˆ

Dungeons & Dragons 5e on Discord, Roll20

Price per player-session
You will be charged when a session starts

$25.00

Information

  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: None

Price per player-session
$25.00

About the adventure

Prepare yourself for an epic adventure through the Sword Coast and Hell itself, to save the world from a fiendish plot. šŸ˜ˆ Take on cultists and devils alike in this hellish adventure from levels 1 to 13 šŸ˜ˆ šŸŒ‡ Explore iconic places of the Sword Coast like the city of Baldur's Gate šŸŒ‡ šŸ”„ Survive the dangers of Avernus the first layer of hell šŸ”„ šŸš˜ Ride war machines and use them to battle other warlords in Hell (Mad Max style) šŸš˜ šŸ§  Submerge yourself in a world where every decision matters and can change the outcome of the campaign šŸ§  How much would you be willing to sacrifice to save those you care about? It's your willpower enough to fend against the influence of devils?

MiguelTheWarlock (he/him)

LN

5.0

(54)

Hispanic/Latinx
Multi-lingual
PQ

1 year on StartPlaying

dO

437 games hosted

sr

Highly rated for: Storytelling, Creativity, Inclusive

eF

Average response time: 26 minutes

eU

Response rate: 100%

Additional Details

How to prepare

-A Discord Account (That's where we are going to talk) -A Roll20 Account (That's the VTT where the session is going to take place) -A PC or laptop -Headphones and a microphone - A stable Internet Connection (It's also recommended that you put a webcam on, it can help on role-play and character interactions but it's not mandatory at all)

What I provide

I'll bring a premium subscription to Roll20 so we can enjoy dynamic lightning, maps and handouts from the original module, epic music to enhance the experience and some bought or customized maps to bring more freedom outside of the original module to our games.

Gameplay details

At the start of every session, we will do a quick recap outside of normal game time to recap the events that happened in the last session.The module will always be played in roll20 with images and maps of the scenery around the characters (descriptions won't be too long and I will enhance the experience with different handouts, my priority is putting you inside the scene with pictures without taking up your time to play), its going to be an adventure focused around role-play and players agency, expect combat once every 2 sessions more or less. The fights can be deadly sometimes, but I tweaked some encounters and made them more forgiving. The adventure will also have scenes outside DnD mechanics where you'll narrate how your characters escape or fight certain situations based on their skills, equipment or spells ( like big scale battles or chases) where your ideas and creativity are going to matter. I'll have private interviews with all the players to help them create a character for the campaign and explain all the details of the campaign in private and a session 0 with the whole group to reach a common ground on expectations and character relations. A session will usually be 3 hours long, but I'll always try to leave the game in designated moments (at the end of a certain scene or after a well-earned victory, for example) so it can go up to 4 hours, depending on the context. A five minute break will always happen at the middle of a session for grabbing snacks or bio-breaks. At the end of the session I will give inspiration towards the two of you that I've enjoyed more that day and you'll have time to make criticism and tell me your opinion and the things you would change about the game

Content warnings

    (none)

Safety tools used
  • Breaks
  • Debriefing
  • Luxton Technique Discussion
  • Open Door
  • Session 0
How will character creation work

The campaign is going to be from levels 1 to 13 and I will help you create the concept during the private interview, the character sheet can be created during said interview or during session 0 along with the different relations with the rest of the party. Things to take into account: -Where going to use Roll20 character sheets. -Point-Buy characters. -All the oficial races, classes, subclasses and backgrounds are allowed, UA content is also allowed but its implementation will depend on the specific subclass or race so please ask me about it. -Multiclassing is allowed, rebuilding your character if you are not having fun with him is also always on the table (It's easy to find in game explanations) -Special boons and situations could happen inside Avernus so expect to (sometimes) have a greater power-level than characters from your level.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: None

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