Delta Green - Free Sessions
Delta Green on Foundry VTT
Price per player-session
About the adventure
You are a member of Delta Green - a top secret organization of US federal agents. You are the thin green line, keeping the public safe from things that go bump in the night. You hunt down cosmic horrors and destroy them before they can cause more harm. For as long as you can. Before you succumb to insanity or death. The question is not if that will happen, but when. Delta Green is Arc Dream's game of cosmic horror. It is like Call of Cthulhu meeting X-Files in the modern day, and boasts some of the best setting writing of any RPG.
How to prepare
Players will need a webcam and mic. They will not need to read or own the rules or create characters if they do not want to. I am happy to conduct a session 0 so we can adapt play to their needs.
What I provide
I have most of the sourcebooks and rules.
In a typical session, the PCs will get a mission from their superiors, very often a mystery that has to be investigated to identify and eliminate the unnatural threat that has entered our world. That means a lot of detective work for the characters. And sometimes, they will have to break the law to destroy monsters. Note that this is a horror game, which at its core deals with characters who are subjected to physical and mental trauma, and the effects thereof. That said, the goal is to subject the characters to these trials, not the *players*, though players *should* be comfortable with getting scared or creeped out during the session. I use Monte Cook's Consent in Gaming safety tool, and will be asking players to submit the checklist and communicate what are hard lines or veiled content for them. As written (and this can be adapted), the setting contains: *Bugs * Blood * Gore * Harm to animals * Torture * Unnatural scientific experiments on animals and humans * Racism * Self-harm * Terrorism * Torture
Safety tools used
- Lines and Veils
- Luxton Technique Discussion
- Monte Cook RPG Consent Checklist
- X, N, and O Cards
How will character creation work
For unexperienced players, I have oneshots with pre-generated characters to introduce the system. For experienced players, I am happy to run both oneshots and campaigns with various levels of character experience, based on player needs.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: High
- Experience Level: None
Player reviews (26)
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