Dealings with Madness: A Dungeon of the Mad Mage Custom Campaign
Dungeons & Dragons 5e on Fantasy Grounds, Zoom
About the adventure
Are you a spellcaster, seeking new knowledge? A treasure-seeker looking for a payday? An explorer, comfortable with incredibly dark and cramped tunnels beneath a great city? Or perhaps, you are simply tired of your humdrum life cooped up in your living room desperately trying to stave off boredom and stress eating. Well look no further than the Undermountain! The single, greatest, largest, handsomest, most fantastic dungeon ever created, all made by yours truly, the great Halaster Blackcloak! Yes, yes, I know, no pushing, plenty of me to go around. I issue a challenge to every adventurer who believes themselves to be strong enough, brave enough, smart enough, sexy enough, whatever, to enter my dungeon and see how you fare! Fame, riches, entertainment, all can be yours! Apply at the Yawning Portal in Waterdeep by tossing the innkeeper a coin (ignore his warnings, he's just jealous). Sidenote: Warlocks of the Great Eye need not apply, I don't wish to follow your patron no matter how much it begs. This is a custom campaign using the Waterdeep: Dungeon of the Mad Mage module as base material. First session will be spent setting up each player character and leveling them up to level 5, as well as introducing the world. Subsequent sessions will be quest driven, each one delving deeper and deeper into the dungeon.
How to prepare
Players should have an account with Fantasy Grounds Unity, but only the demo version is required to join the game (free). A free zoom account is also recommended to be able to communicate with the group and the DM, who will be using a pro account to remove the time limit. Camera use is not required, and if desired players can use the chat box on zoom instead of audio. Experienced players are encouraged to have their own characters created on Fantasy Grounds to be given to the dm, New players will work with the DM during session zero to create their characters.
What I provide
As this is a virtual game, no supplemental materials will be provided, save those given by Fantasy Grounds.
A typical first session will begin with character creation. Depending on player knowledge level, this could take a little bit of time, as each character must be leveled to level 5. After, the first session will be spent creating the world and introducing both the player and non player characters involved. Second session onward will be a quest driven narrative that takes the players deeper into the dungeon, accomplishing tasks set by patrons found both in the tavern above, and in the dungeon below. Each level of the dungeon will average about 4 sessions to complete, with some being longer depending on character interactions. Dungeon of the Mad Mage is character driven, with plenty of opportunities for puzzles, combat encounters, and traps, that can be adjusted to player comfort or increased to fill a desire for challenge. Role play is encouraged, but not required.
Safety tools used
Players can expect
- Combat/Tactics: High
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: Open to all
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