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D&D: Savage Kingdoms

Dungeons & Dragons 5e, Savage Kingdoms on Roll20, Discord, Zoom

Dungeons & Dragons 5e

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About the adventure

"...at the dawn of the Age of Gorgons, the great continent was torn asunder and in place of its once earthy heart was naught but the endless sea. There arose men, the grand-children of the gods, and Fate would set their hands to many great and terrible things..." And so it goes with the Savage Kingdoms setting, a highly detailed world supported by a both a brand-new D&D rules variant as well as its own published indie system. More Dark Ages than medieval period, this setting offers more grit and mysticism than the typical D&D milieu, with challenges (and potential rewards) even greater than before. A somewhat low magic world (at least for D&D), it is populated by tribes and kingdoms of humans from rich and varied cultures, as well as several unique non-human races, such as the Chenari, Rathkiri, and Gajulah. In short, think Conan's Hyborian Age meets A Song of Ice and Fire for general thematic elements and the overall feel of the SK setting. As a professional actor, Dungeon Master Mike Yow will be challenging his players, not only with myriad role-playing and character-building scenes, but with dangerous battle, exploration, intrigue, and much more.

Professional Game Master

GMikeY

he/him

5 Reviews

42 years as a TTRPG player

42 years as a Game Master

1 game hosted

Brings Savage Kingdoms 3e core rulebook, plus books from older editions of the game. Dice and a ton of imagination and energy. to the table

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Additional Details

How to prepare

A copy of the D&D: Savage Kingdoms rules variant will be sent to all registered players a week before the first session. Alternately, if players prefer to play the actual Savage Kingdoms rules set, the DM will be glad to send them a digital copy of the SK 3rd edition core rulebook free of charge.

What I provide

I'll be bringing enthusiasm, storytelling, voice-acting, and improvisational techniques to the virtual table! ;)

Gameplay details

Standard D&D 5e rules are in effect, with modifications made by the Savage Kingdoms variant rules system. If players agree, the Savage Kingdoms rules themselves can be used instead, a published indie system utilizing the roll of a single d20 for swift action resolution. A typical session could be anything from gritty combat, exploring a mysterious ruin or island, to scheming political intrigue, but generally speaking, would likely contain a bit all of these elements. Pacing and collaborative storytelling is the emphasis here, after all, and DM Mike Yow does enjoy delving pretty deeply into roleplaying and character development as much comfortably possible for his players.

Content warnings
  • Animal death
  • Blood
  • Character death
  • Fire
  • Hostages
  • Illness
  • Kidnapping
  • Slavery
  • Snakes
  • Spiders
  • Violence
  • Warfare
Safety tools used
  • Session 0
  • Breaks
  • Debriefing
How will character creation work

A "session zero" character creation period will occur the first meeting, with hopefully some time afterward for introducing the player-characters to the setting and a little adventure-time. Session Zeros tend to help build trust and some bonding before striking off into the wilds.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Beginner

Player reviews (5)

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D&D: Savage Kingdoms

5 Reviews

Price per player-session
You will be charged when a session starts

$20.00

Information
  • Duration: 3 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: Beginner
  • Glowing demon knight leading an army of undead

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