D&D Dungeon of the Mad Mage (Tier 4 D&D Adventurers League)

D&D Dungeon of the Mad Mage (Tier 4 D&D Adventurers League)

Dungeons & Dragons 5e on Fantasy Grounds

Price per player-session

You will be charged when a session starts

$40.00

Information

  • Duration: 3.5 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Advanced

Price per player-session
$40.00

About the adventure

Come with your D&D AL legal Tier 4 (level 17-20) character and tromp through the Dungeon of the Mad Mage and prevent Halaster and his minions of destroying Waterdeep! This is a dungeon crawl adventure that's been going on for the better part of a year. New players welcome, but you must bring your own legal AL character.

DMs Guild Writer
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Hispanic/Latinx
Neurodivergent
Published Writer
Game Designer

4 years on StartPlaying

284 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: 18 hours

Response rate: 100%

Additional Details

How to prepare

You must have a demo version of Fantasy Grounds Classic and Discord.

What I provide

Fantasy Grounds Ulitmate edition with everything for D&D 5e

Gameplay details

D&D 5th edition dungeon crawl. There is roleplaying, lots of it, but also lots of room by room exploration and combat.

Content warnings

    (none)

Safety tools used

    (none)

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: Advanced

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