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D&D Dungeon of the Mad Mage (Tier 4 D&D Adventurers League)

50 Reviews

D&D Dungeon of the Mad Mage (Tier 4 D&D Adventurers League)

Dungeons & Dragons 5e on Fantasy Grounds

Price per player-session
You will be charged when a session starts

$40.00

Information

  • Duration: 3.5 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Advanced

Price per player-session
$40.00

About the adventure

Come with your D&D AL legal Tier 4 (level 17-20) character and tromp through the Dungeon of the Mad Mage and prevent Halaster and his minions of destroying Waterdeep! This is a dungeon crawl adventure that's been going on for the better part of a year. New players welcome, but you must bring your own legal AL character.

Professional Game Master

Robert Adducci

he/him

50 Reviews

DMs Guild Writer
Podcaster
Hispanic/Latinx
Neurodivergent
Published Writer
Game Designer

33 years as a TTRPG player

30 years as a Game Master

270 games hosted

Brings I bring a vast array of TTRPG resources, including every D&D book on D&D Beyond & Fantasy Grounds, hundreds of digital tokens and maps, and the full Syrinscape audio suite, to create an immersive and unforgettable gaming experience. to the table

Robert Adducci profile

Additional Details

How to prepare

You must have a demo version of Fantasy Grounds Classic and Discord.

What I provide

Fantasy Grounds Ulitmate edition with everything for D&D 5e

Gameplay details

D&D 5th edition dungeon crawl. There is roleplaying, lots of it, but also lots of room by room exploration and combat.

Content warnings

    (none)

Safety tools used

    (none)

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: Advanced

Player reviews (50)

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