![D&D Dungeon of the Mad Mage (Tier 4 D&D Adventurers League)](/_next/image?url=https%3A%2F%2Fspg-images.s3.us-west-1.amazonaws.com%2Ff1591045927313x258630314364114200%2FDMM%2520Cover.jpg&w=3840&q=75)
D&D Dungeon of the Mad Mage (Tier 4 D&D Adventurers League)
Dungeons & Dragons 5e on Fantasy Grounds
Price per player-session
You will be charged when a session starts
$40.00
Information
Duration: 3.5 to 4 hours
Number of players: 2 to 6 players
Experience required: Advanced
$40.00
About the adventure
Come with your D&D AL legal Tier 4 (level 17-20) character and tromp through the Dungeon of the Mad Mage and prevent Halaster and his minions of destroying Waterdeep! This is a dungeon crawl adventure that's been going on for the better part of a year. New players welcome, but you must bring your own legal AL character.
Robert Adducci (he/him)
5.0
(52)
4 years on StartPlaying
284 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
Average response time: 18 hours
Response rate: 100%
Additional Details
How to prepare
You must have a demo version of Fantasy Grounds Classic and Discord.
What I provide
Fantasy Grounds Ulitmate edition with everything for D&D 5e
Gameplay details
D&D 5th edition dungeon crawl. There is roleplaying, lots of it, but also lots of room by room exploration and combat.
Content warnings
(none)
Safety tools used
(none)
Players can expect
- Combat/Tactics: High
- Roleplay: Medium
- Puzzles: Low
- Experience Level: Advanced
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