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D&D Dungeon of the Mad Mage (Tier 4 D&D Adventurers League)

Dungeons & Dragons 5e on Fantasy Grounds

Dungeons & Dragons 5e

Fantasy Grounds

About the adventure

Come with your D&D AL legal Tier 4 (level 17-20) character and tromp through the Dungeon of the Mad Mage and prevent Halaster and his minions of destroying Waterdeep! This is a dungeon crawl adventure that's been going on for the better part of a year. New players welcome, but you must bring your own legal AL character.

Professional Game Master

Robert Adducci

he/him

48 Reviews

DMs Guild Writer
Podcaster
Hispanic/Latinx
Neurodivergent
Published Writer
Game Designer

33 years as a TTRPG player

30 years as a Game Master

185 games hosted

Brings Every D&D Book on D&D Beyond & Fantasy Grounds, hundreds of digital tokens and maps, full Syrinscape audio suite to the table

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Additional Details

How to prepare

You must have a demo version of Fantasy Grounds Classic and Discord.

What I provide

Fantasy Grounds Ulitmate edition with everything for D&D 5e

Gameplay details

D&D 5th edition dungeon crawl. There is roleplaying, lots of it, but also lots of room by room exploration and combat.

Content warnings

    (none)

Safety tools used

    (none)

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: Advanced

Player reviews (48)

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D&D Dungeon of the Mad Mage (Tier 4 D&D Adventurers League)

48 Reviews

Price per player-session
You will be charged when a session starts

$40.00

Information
  • Duration: 3.5 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: Advanced
  • Glowing demon knight leading an army of undead

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