D&D Dungeon of the Mad Mage (Tier 4 D&D Adventurers League)

44 Reviews

D&D Dungeon of the Mad Mage (Tier 4 D&D Adventurers League)

Dungeons & Dragons 5e on Fantasy Grounds

Price per player-session
You will be charged when a session starts


  • Duration: 3.5 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: Advanced
  • Price per player-session

    About the adventure

    Come with your D&D AL legal Tier 4 (level 17-20) character and tromp through the Dungeon of the Mad Mage and prevent Halaster and his minions of destroying Waterdeep! This is a dungeon crawl adventure that's been going on for the better part of a year. New players welcome, but you must bring your own legal AL character.

    Professional Game Master



    44 Reviews

    33 years as a TTRPG player

    30 years as a Game Master

    149 games hosted

    Brings Every D&D Book on D&D Beyond & Fantasy Grounds, hundreds of digital tokens and maps, full Syrinscape audio suite to the table

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    Additional Details

    How to prepare

    You must have a demo version of Fantasy Grounds Classic and Discord.

    What I provide

    Fantasy Grounds Ulitmate edition with everything for D&D 5e

    Gameplay details

    D&D 5th edition dungeon crawl. There is roleplaying, lots of it, but also lots of room by room exploration and combat.

    Safety tools used

      Players can expect

      • Combat/Tactics: High
      • Roleplay: Medium
      • Puzzles: Low
      • Experience Level: Advanced

      Player reviews (44)

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