DCC - Adventure of the Week
Dungeon Crawl Classics on Discord, Foundry VTT
Price per player-session
About the adventure
You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them... Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery! DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. 👨🌾Game play in DCC RPG starts at 0 level: untrained, uneducated peasants. Most of these characters die pitiful deaths in a dungeon. Don’t get attached. ⚔️ Characters that survive their first dungeon then choose classes and become worth remembering. 🏆 Any surviving characters are then eligible to take part in any future one-shot or campaign. Campaigns will be driven by player/group interest.
How to prepare
Players will receive a handout to familiarize themselves with DCC RPG's basic rules and learn FoundryVTT prior to the first session. We will be available to answer any questions before/during/after the game, so please do not feel obligated to learn all the rules. Hardware Requirements: - PC/Laptop minimum requirements: https://foundryvtt.com/article/requirements/ - Working microphone/headset (video optional) Software Requirements: - Discord app with account
What I provide
A unique multi-DM experience full of adventure, excitement, and everything else needed to play the game in the form of FoundryVTT!
Potential use of drugs/alcohol, standard fantasy violence, and high probability of character/companion death from a multitude of deadly traps and outlandish enemies.
Safety tools used
- Lines and Veils
How will character creation work
DCC RPG generates characters using a “funnel.” Each player will receive at least two, and possibly as many as four, pre-generated 0-level characters with completely random ability scores, occupation, Luck modifier, and equipment. Each player ends up with an assortment of characters who could potentially serve as several different classes. The “funnel” takes place in 0-level play, where it is expected that each player will lose some or most of their characters. When mere peasants and yeomen explore deadly dungeons, a high mortality rate is a matter of course. By the end of the first game, the players will be left with a motley crew of survivors, and this group of heroic adventurers becomes the 1st-level party. Using this method of highly random character results, high mortality rates, and player choices as to which of their randomly-generated characters takes risks and which stays safe will create a party of randomly generated characters in which the players have agency. There are essentially no opportunities for min-max play, and yet players find themselves attached to their plucky little serfs who have done such amazing deeds at low levels. Their 0-level exploits will define them forever with great deeds completed at great risk.
Players can expect
- Combat/Tactics: High
- Roleplay: Low
- Puzzles: Medium
- Experience Level: Open to all
Player reviews (16)
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