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Curse of Strahd: Cast In Blood

21 Reviews

Curse of Strahd: Cast In Blood

Dungeons & Dragons 5e on Roll20, Discord

Price per player-session
You will be charged when a session starts

$20.00

Information
  • Duration: 3.5 to 4.5 hours
  • Number of players: 2 to 6 players
  • Experience required: Beginner
  • Price per player-session
    $20.00

    About the adventure

    Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited. Welcome to Barovia! Curse of Strahd is a gothic horror D&D adventure, built to take adventurers from their first steps up to level ten, trapped in the Land of Mists to confront the dark lord of the land. Anguish lies in every corner, and dark things lie beneath the earth which should remain there. Bordering the infamous Shadowfell, Barovia is a land not to be taken lightly, and the dark powers which vie to entrap you into their service are not to be trusted, but when confronting a horror so great, what is a mortal to do? Cast In Blood will experience the grim telling of the Curse of Strahd module, as well as additions which will enhance the bleak and dismal world, and either forge the bonds that keep the adventurers together, or slowly peel them apart. The exploration of Barovia will be a slower burn than normal, as time will be spent allowing each member of the vampire hunters to explore and experience the land of Barovia at their own pace. An extensive start is crafted to ensure players will enter into Barovia with some experience and skill, providing some comfort in the idea that they can't return home until their quest is complete. Beyond the typical module adventure, various upgrades and improvements to the lands of Barovia will ensure the adventurers have all they need to confront Strahd and end his rule.

    Professional Game Master

    Riko Miyoko

    he/him

    21 Reviews

    8 years as a TTRPG player

    2 years as a Game Master

    124 games hosted

    Brings Roll20 Dynamic Lighting / Inkarnate Hand-Made Maps / D&D Beyond Sourcebooks to the table

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    Riko Miyoko profile

    Additional Details

    How to prepare

    Players are expected to have access to Discord and a working microphone, and while a webcam is not required or expected, there will be an available option to broadcast a webcam into a Twitch stream. Players are expected to have a Roll20 account as well, but knowledge of the system is not required: tutorials on how to operate the system are provided by the DM in special sit-downs to get new players accustomed to the process. Players will need to provide character art, owned or borrowed, to create character tokens.

    What I provide

    The DM has access to Roll20 premium services, and dungeons will be lit with the Dynamic Lighting feature. Most, if not all, scenes will include maps, either provided by the module or found supplements to enhance the experience. Any extra content, such as D&D Beyond core rulebooks, or Roll20 add-ons, are not available from the DM.

    Gameplay details

    Each session will meet a half an hour early in order to prepare various aspects of the game, such as streaming to Twitch, informing players of what is generally expected for the session (affectionately known as a "pre-cap") and answering any major questions the table may have. Curse Of Strahd: Cast In Blood will feature a typical module experience, but roleplay and planning is highly encouraged: Barovia is a dangerous place, and often the party will be all they have to confront the horrors of the dark realm. Often, when the party makes a plan to tackle the next obstacle, that will be the major focus of the session, but each session is tailored to match whatever idea the party wants to confront, from stocking on supplies, speaking to NPCs, and so on.

    Safety tools used
      How will character creation work

      Characters will be created in a session 0, which will be held at the same time a typical session is expected to be held one week before the official start date. Characters will be created and maintained through Roll20, however, D&D Beyond integration is accessible; if using D&D Beyond, a sheet will need to be maintained in Roll20 and up to date for the DM's use. Character creation will start at level 1, but if any adventurers join beyond the initial start date, they will be made at the same level the rest of the table is at, to avoid any power discrepancy.

      Players can expect

      • Combat/Tactics: High
      • Roleplay: Medium
      • Puzzles: Low
      • Experience Level: Beginner

      Player reviews (21)

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