Curse of Strahd
Dungeons & Dragons 5e on Discord, Foundry VTT
About the adventure
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited. Ravenloft was the first D&D adventure that truly felt like a complete narrative, and it centered on Strahd, a complex villain with motivations of his own. Rather than simply describing the action from a distance, Strahd allows the Dungeon Master (DM) to personally engage with the material and with the players at the table through both combat and noncombat encounters. Published in 2016, Curse of Strahd modernizes those mechanics and expands them from a meager 32 pages to a hefty 256. Its version of Strahd is every bit as menacing as the original, and much more fun to play.
How to prepare
Players will require a decent and reliable mic and Discord account for voice. Please familiarize yourself with Foundry VTT by checking out their free demo.
What I provide
I will have maps and npc avatars ready in Foundry VTT as well as your in game character sheet and a token for you.
We'll be using D&D's three pillars of play: exploration, roleplaying, and combat. Curse of Strahd is an open world campaign. Upon arrival, the players can try to rid Barovia of zombies and hags, take on werewolves, and break into Castle Ravenloft or they and travel the lands of Barovia, gathering magic items, allies, and lore. Additionally, there’s a system for using Tarokka cards, Tarot-like cards used by the Vistani fortune-tellers, to randomly place a few important features of the adventure. The care and well-being of everyone at the table comes before the game or story. For safety, I use the "X" card as well as lines and veils. Lines and veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the GM or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail. Lines and veils can be adjusted as needed throughout the game. There is always an Open Door. Players can leave or take a break from the game for their own safety and well-being at any time without being judged. I have a zero-tolerance policy on racism, homophobia, ableism, body shaming, transphobia, and misogyny, including microaggressions in or out of game. Not sure what those are? Find out more here: https://www.vox.com/2015/2/16/8031073/what-are-microaggressions
Safety tools used
How will character creation work
Players will need to create a level 1 character in my dndbeyond campaign setting, a minimum of one day before gameplay. The link will be sent upon approval to join the game. Standard Array for ability scores (15, 14, 13, 12, 10, 8). Point Buy is also acceptable. Characters must be from Forgotten Realms/Faerun. **Chaotic Neutral characters may not be as suitable as other alignments in this environment, but are playable. No Evil, please. ** I can provide assistance in character creation as well. Message me for more information.
Players can expect
- Combat/Tactics: High
- Roleplay: Medium
- Puzzles: Low
- Experience Level: None
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