Crawler cave

Crawler cave

Dungeons & Dragons 5e on Roll20, Owlbear Rodeo

Price per player-session

You will be charged when a session starts

$20.00

Information

  • Duration: 2 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required:

Price per player-session
$20.00

About the adventure

Classic dungeon crawl Your quest grinds to an abrupt halt at the gates of the inner city. What you need is on the other side of that wall, that massive, forbidding wall patrolled by a distressingly large number of very unreasonable people with crossbows. The only people allowed through are of the right families (and you aren’t) or have powerful connections on the inside (and you don’t). Casting about for a solution, you track down an innkeeper, shady type, who admits to knowing of an old smugglers’ tunnel that runs under the city wall. He also tells you that he boarded it up years ago, after the smugglers all disappeared without a trace. They went down, and nothing came out again. Not even screams. It sounds ugly, and dangerous, but it also sounds like the only option you are going to get.

2 years on StartPlaying

Additional Details

How to prepare

Familiarize yourself with the mechanics of 5e dungeons and dragons.

What I provide

Players get digital copies of the adventure, including map .png and .vtt files.

Gameplay details

Content - tension and scary creatures - mud, sewage, and garbage - cave-ins and claustrophobia - mild body horror (burrowing leeches) Before game - session zero to discuss Lines and Veils During game - open door policy. Players can request a line or a veil in play. No questions. After game - debrief - stars and wishes

Content warnings

    (none)

Safety tools used

    (none)

How will character creation work

Pre-generates characters will be available, but players can bring their own if they wish. Use the standard stat array and one sourcebook.

Players can expect

  • Combat/Tactics: High
  • Roleplay: Low
  • Puzzles: Medium

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