Champion's Crest: A World Untamed

Champion's Crest: A World Untamed

Dungeons & Dragons 5e on Discord, Roll20

Price per player-session

You will be charged when a session starts

$30.00

Information

  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$30.00

About the adventure

Champion's Crest tells the story of a primal world largely undiscovered, and the group of people who set out to discover it. The theme is heroic fantasy, where anyone with a blade can make a difference. The world is designed to have a Mediterranean, age-of-exploration energy, where there are treasures buried in lands far-off, and to the victor go the spoils. I love complex situations, so it's likely that you'll run into a wide bevy of narrative challenges to go along with the mechanical/combat challenges that await you in an unfriendly world. Since this tells the story of the wide variety of people who set off to explore the entire world, this has naturally hefty exploration themes, but also allows for players to drop in, drop out, and switch characters at their leisure. This game is designed to link many stories together to create an anthology of exploration.

Neurodivergent

3 years on StartPlaying

173 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Additional Details

How to prepare

I recommend taking a look at the basics of 5th edition, but I am happy to walk players through things and turn the first couple levels into tutorials if the table experience level is low. Bring dice and a printout of your character sheet (if this runs in person.) Download discord and join roll20 if this is running virtually.

What I provide

This is designed to be an in-person game, and I will be bringing NPC miniatures, miniatures for players to use, as well as Dwarvenforge gaming terrain for battlemaps as well as Mats by Mars for battlemaps. Virtually, everything should be on the VTT.

Gameplay details

Themes of exploration, oppression, high danger, nature vs. civilization, betrayal, greed, and more that befit a heroic fantasy exploration game. I design all games with the players' needs in mind. I use three surveys that I personally generated over 8 years of gameplay to assess hard nos and soft nos, as well as general table interests.

Content warnings

    (none)

Safety tools used
  • Aftercare
  • Bleed
  • Breaks
  • Debriefing
  • Lines and Veils
  • Open Door
  • Session 0
How will character creation work

We'll generate characters at lv. 1 during a session 0 and we'll roll stats at the table. If a player joins late, they'll bring a character in at the level that we are playing at at the time.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Open to all

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