Candela Obscura

Candela Obscura

Originally created by Spenser Starke, Rowan Hall, Christopher Grey, Tracey Harrison, Taliesin Jaffe

Candela Obscura is a tabletop roleplaying game, or TTRPG, about a circle of paranormal investigators who analyze occult phenomena in the turn-of-the-nineteenth century industrial fantasy city of Newfaire. In this game of monstrous gaslamp horror, players create intrepid characters who solve mysteries and defeat monsters with their various skills and specialties. They might play a smooth-talking Face with a knack for mesmerism, a soldiering Muscle bearing scars from the Great War, an ingenious Scholar of magick from the university, the sly Slink of a private detective or a Weird spirit medium. This crew, called the Circle, will take on jobs to set right the problems caused by supernatural phenomena.  One player, the Lightkeeper or Game Master (GM), takes on the role of the world those players inhabit. They’ll play as the eponymous Lightkeeper, a character who dispenses assignments and information from the occult organization Candela Obscura. They’ll also play the environment, the city, and of course, the mysterious and even malevolent forces the Circle is called to confront.‍

Candela Obscura Reviews (10)

See what other Game Masters and players are saying about Candela Obscura

Nikko | ElvenFirefly avatar

Nikko | ElvenFirefly

New review

Ran 105 sessions

Candela is by far one of the easiest, player-focused, narrative-driven systems I ran. From the atmosphere, lore, factions, and gear, to the monsters, cases, and effective d6 mechanics, Candela has provided me with a useful, beautiful framework that made our games phenomenal. The system ran smoothly and perfectly, from a simple case of cursed dolls to the grand battle between Davy Jones and investigators in the City of the Dead. It gets out of the way and facilitates tense moments that hinge on the die, all the while allowing players to express their craziest ideas and plays. Characters and their roles are distinct, flavoured, and no two characters are the same even if they pick the same role and speciality. It is extremely improv-friendly with the capacity for small and big, elaborate cases and storylines. I cannot recommend the system enough to lovers of horror and mysteries, veterans, or new players alike. 10/10

Terra (TerrariumForge) avatar

Terra (TerrariumForge)

Ran 7 sessions

Candela Obscura is one of my favorite game systems to run and experience as a player. I love the adventurous, creepy, gothic atmosphere; I love the d6 system that it offers and the fact that the GM doesn't need to roll at all! It's fun, new, exciting and something for all roleplay lovers to look forward to playing in.

Bryan/OddSquirrel avatar

Bryan/OddSquirrel

Ran 51 sessions

Candela Obscura is a breath of fresh air in a sea of bog-standard fantasy games and borderline questionable horror tropes. CO leans into the narrative by spotlighting the characters with the Forged in the Dark-inspired d6 system. With a unique yet malleable turn-of-the-century industrial-Victorianesque setting, Candela succeeds at making the horror feel real. With the right GM, Candela Obscura can be a terrifying, spooky dive into magickal and mysterious phenomena unlike anything else, and it has quickly become one of my favorite systems to run ever since the open beta.

Lilith avatar

Lilith

Played 12 sessions

This is my favourite game system by far! Cinematic, narrative and character driven, rules light, it's a pure delight to play! You play as investigators of the mysterious organisation Candela Obscura, which goes around investigating mysterious phenomena that occur, partially because an old civilization that used too much magick is buried beneath the city. You play with D6 dicepools, so literally anyone can pick it up (no fancy dice required) and there is a free quickstart guide available from Darrington Press. You can also see a lot of examples of Actual Plays if this game on YouTube, including by Critical Role. The rules are simple and the cinematic scenes favour character growth and narrative, which is great for avid roleplayers. It takes place in a world similar to the Edwardian Era, with a dash of steampunk and some interwar years going on. There is horror, yes, but not necessarily from the phenomena your characters will investigate. This game puts horror in humanity and humanity in horror. I honestly can't say enough positive things about this game. I adore it! I've been playing in a long running campaign and it's the highlight of my week! The book also has some example assignments, but a lot of it is left to you and your Lightkeeper's (GM) imagination. The sky is the limit with this game, though I highly recommend safety tools, as this is a horror game. There is also an amazing community online around this game (you can find many on the Darrington Press discord) with fresh ideas, inspiration, and tales to share. It is the one TTRPG I think everyone should play!

Danil and Dragons avatar

Danil and Dragons

Ran 4 sessions

Candela Obscura is an easy to grasp, cinematic, immersive horror RPG that will have you at the edge of your seat. It is filled with action-packed sequences, psychological horror, in-character drama and everything else your heart might desire from a Victorian horror game. The world is rich but open and easy to interpret and adjust to your story and characters. I highly recommend to give it a go!

Colton Mayo avatar

Colton Mayo

I love running Candela Obscura. I have adopted the opening scene idea from it into my other games to set the mood and theme for the session. I also love the idea of otherworldly threats that the players can deal with without directly fighting it necessarily.

How to Play Candela Obscura

After players create their characters and the Circle, the GM will present them with the mystery those characters find themselves embroiled in, usually with an assignment from the Lightkeeper. Players describe or act out what their characters do, and the GM tells them how the world responds. Frequently, they’ll take risky or uncertain actions that require them to roll dice to find out whether they succeed, fail, or something in between.

When they do, they'll roll a number of six-sided dice equal to their rating in the relevant action. This number might be increased by spending resources, using abilities, or getting help from an ally. Only the highest result is counted, and if it's a 1-3, the action is a failure and the character faces consequences. If it's a 4-5, the action succeeds, but the character still faces a consequence as a cost or complication. And if it's a 6, the action is a complete success. Two 6s mean a critical success, with an additional benefit. If a player doesn't like their roll, they can spend points from their drives to "resist," and re-roll the dice. Additionally, some actions might be "gilded," and include a gilded die. If a player elects to use the gilded die's result (even if it's lower than their best result), the character replenishes one of their drives, which can help them later.

When characters get hurt, they'll take marks, including physical injuries to their Body, mental strain to their Brain, or supernatural damage to their Bleed. Filling three marks in one area results in a Scar, which stays with your character and alters their action ratings.

Piece by piece, player characters will uncover the secret of the mystery they face, until ultimately they must confront the culprit, whether it’s a criminal conspiracy, a diabolical corporation, or a supernatural creature that managed to bleed into this world.

How to Create a Character (and a Circle) in Candela Obscura

To create a character in Candela Obscura, first choose from five roles: the Face, Muscle, Scholar, Slink, and Weird. Each role has two specialties with their own unique set of abilities which you'll choose from as well. Your role and specialty will get you started on your next step: action ratings. These determine how many dice you roll for each of the nine actions in Candela Obscura, and your character's general skill level in those actions. In addition to the points you receive from earlier choices, you'll also get a few extra points to spread around. Next, you'll assign points to your characters Drives, which represent their Nerve, their Cunning, and their Intuition. These drive points can be spent for bonus dice and re-rolls during play when they apply. You'll start with some based on your specialty, and have 6 more to distribute. You'll also get one action gilded by your specialty choice, and choose another to gild as well. You'll replace one normal die with a gilded die when you roll those actions in play. Next, you can choose an ability from your role and one ability from your specialty to start with. Finally, finish your character with their personal details: a name, a personal style, their backstory, and their catalyst, the event that caused them to join Candela Obscura.

Once everyone's character is ready, you'll establish relationships with other members of the Circle, and create the Circle itself. This includes choosing a special ability your group will all benefit from, the history and appearance of your chapter house, and the resources it has available to characters in between missions.

Candela Obscura community artists

Stevie Morley

A paleoartist and fantasy illustrator specializing in scientific and pseudoscientific artwork depicting creatures both real and fantastical. Stevie has also created fictional writing systems.

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Shaun Ellis

Shaun Ellis is a fantasy illustrator and concept artist who has worked on a number of tabletop games, including illustrated game boards and roleplaying game art and landscapes.

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Amelia Leonards

Amelia Leonards is an artist and illustrator specializing in fantastical watercolors inspired by folklore and myth.

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Marc Moreau

Marc Moreau is a French fantasy artist and cartographer for video games, comics and TTRPGs. His word is bold and vibrant with an old-school fantasy vibe.

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Frequently asked questions about Candela Obscura

Explore Candela Obscura Specialties

Criminal image

Criminal

You are an accomplished outlaw who knows how to operate successfully in the underworld. Your primary drive is Cunning, and your abilities are focused on street connections and nefarious activities.

Detective image

Detective

You are an experienced investigator who has an outside perspective on the ins and outs of the criminal world. Your primary drive is Nerve, and your abilities are focused on uncovering the truth and stopping malefactors.

Doctor image

Doctor

You are a skilled physician who knows how to conduct medical procedures. Your primary drive is Intuition, and your abilities are focused on anatomy and healing.

Explorer image

Explorer

You are a fearless daredevil who knows how to navigate difficult and dangerous environments. Your primary drive is Nerve, and your abilities are focused on endurance and confronting danger.

Journalist image

Journalist

You are a bold investigator who knows how to get to the bottom of things. Your primary drive is Cunning, and your abilities are focused on collecting and assessing information.

Magician image

Magician

You are a talented entertainer who knows how to deflect attention and create illusions. Your primary drive is Intuition, and your abilities are focused on performing and detecting tricks.

Medium image

Medium

You are an adept psychic who knows how to commune with the otherworldly. Your primary drive is Intuition, and your abilities are focused on divination and connecting with spirits

Occultist image

Occultist

You are a highly studied practitioner of the mystic arts who has a fundamental knowledge of the supernatural. Your primary drive is Intuition, and your abilities are focused on ritual and knowledge of the arcane.

Professor image

Professor

You are a professional academic who knows a great deal about your chosen field of study. Your primary drive is Cunning, and your abilities are focused on critical thinking and leveraging your expertise.

Soldier image

Soldier

You are a trained warrior who knows how to fight and make tactical decisions. Your primary drive is Intuition, and your abilities are focused on combat strategy and discipline

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