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Call of the Netherdeep

Call of the Netherdeep

Dungeons & Dragons 5e on Roll20

Price per player-session

You will be charged when a session starts

$20.00

Information

  • Duration: 3 to 6 hours

  • Number of players: 2 to 6 players

  • Experience required: None

Price per player-session
$20.00

About the adventure

I tend to run a game that mixes a very serious narrative with moments of insane levity. A story and roleplay-focused adventure with plenty of challenging combat and the odd puzzle to mix it up, as well as the uncovering of information and conspiracies that are a part of the adventure itself. Not to mention, that in this case, as many others, players actions will shape the actions of others around them, and the world as a whole! The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.

Neurodivergent
PX

1 year on StartPlaying

Additional Details

How to prepare

Discord and a microphone are a must. Familiarity with Roll20 and the rules is helpful, but not mandatory. All our sheets and notes will be stored digitally, and I have no qualms teaching you how to use either. We'll do character creation together, so really all you need to bring is yourself, and maybe any fun ideas you have!

What I provide

I have the module on Roll20 and the components you need. I would recommend you bring a reference - or find one, once you decide what your character looks like. I'll edit together some tokens for use during the game. If you don't like/want a reference, I'm easygoing enough that a silly emoji or icon would suffice - so long as we know that's you.

Gameplay details

I typically start with a session zero in which we can go over expectations, create characters and a cohesive party together, and discuss things we might want to see - or not see. Often all at the same time. In an environment like Curse of Strahd, it's a good idea to cover and phobias you might have in advance, due to the horror-adjacent nature of the campaign. Since I typically play purely via voice, and most people are staring directly at a digital map or screen, if you do need to step away, you can do so fairly easily - and if you need to explain what's wrong before coming back, you can do so via text in discord, or another tab away from the game itself. The game itself is a narrative-focused adventure, featuring a wide range of characters, including a rival party that could be friends or enemies - and just might steal your thunder if you're not willing to take up the cause. Players will be following unfolding events to uncover a mystery surrounding the events of the Calamity, a massive gods-driven war from the world's past. And hopefully healing old wounds in the process.

Content warnings

    (none)

Safety tools used
  • Breaks
  • Debriefing
  • Open Door
  • Session 0
How will character creation work

I try to be fairly generous with character creation. You may roll for stats twice and choose either array. If they are both terrible, you may point buy instead. We'll be starting at level 3. All published content is allowed, partnered content only by permission. Try to keep it basic. We'll do character generation together - though if we don't finish up, you can either grab me on any other day you're free or finish up yourself if you're confident. I prefer my players to have at least some level of backstory - even just a hook to where they're from. And if you do make that for me, I'll give you a minor magical trinket that reflects that. Multiclassing will be fairly restricted - i.e. I want a good reason you're doing it before you do it, I don't want to see a party full of warlock-fighter-clerics trying to cheese and powergame. A good reason includes where you might have learned that trick and/or why your character wants to learn it. For example, joining a knighthood would be sufficient reason to take levels in Fighter/Paladin.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: None

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