Call Of the Gentle Paladin
Dungeons & Dragons 3/3.5e on Roll20
Price per player-session
About the adventure
"Call of the Gentle Paladin" is a Dungeons and Dragons adventure where players drawn into a mysterious quest when the individual that summoned them, Jared, disappears after a visit to a peculiar carnival. As they journey through puzzling challenges and a foreboding temple, they unravel clues about Jared's disappearance and an ancient evil manipulating events behind the scenes. The adventures will confront a villain with a tragic motive, leading to morally challenging decisions. Choices made by the players shape the narrative, impacting their relationships with allies, enemies, and ultimately the world's fate. The adventure explores themes of sacrifice, the nature of evil, and the potential for redemption. In this story, the adventures resolve and moral compass become their most potent weapons against the darkness. Through combat, negotiation, and moral decision-making, they will shape the world teetering on the edge of chaos.
How to prepare
For my game, players will need a microphone in order to communicate with the other players and myself during the game. A webcam is not required, but it can enhance the experience and help players connect with each other visually. I recommend that players read the basic rules ahead of time to familiarize themselves with the mechanics of the game. However, I am happy to provide guidance and answer questions during the game as well so please feel free to ask. I would also recommend watching basis tutorials on Roll20 on how to play. This helps out tremendously. a good link is this: https://www.youtube.com/watch?v=DTuOa2Ba2_w
What I provide
As the Dungeon Master (DM) of "Call of The Gentle Paladin," I will bring several key elements to the campaign: Storytelling Skills: As the DM, I will employ my storytelling abilities to craft a captivating narrative that sets the stage for the players' adventure. I will describe the eerie atmosphere of the sewer system, establish the motivations and actions of non-player characters, and create suspenseful and immersive encounters. Creativity and Imagination: I will bring my creative prowess to the forefront, inventing intriguing puzzles, designing unique monsters and creatures, and crafting engaging plot twists. My imagination will breathe life into the world, making it a rich and dynamic environment for the players to explore. Rule Adjudication: I will be responsible for understanding and interpreting the game mechanics and rules, ensuring a fair and balanced experience for everyone. I will make judgment calls, resolve conflicts, and provide guidance to the players when needed, striking a balance between challenge and enjoyment. Flexibility and Adaptability: As the DM, I will exhibit flexibility and adaptability to accommodate the choices and actions of the players. I will react to their decisions, allowing the story to evolve based on their interactions and choices, making the campaign feel personalized and player-driven. Facilitation and Engagement: I will guide the players through the game, facilitating their exploration, combat encounters, and interactions with non-player characters. My role is to keep the players engaged, maintaining the pacing and excitement of the campaign while providing opportunities for character development and meaningful choices. Atmosphere and Ambiance: Through my descriptions, sound effects, and props, I will create a captivating atmosphere that enhances the immersion for the players. I will set the right mood and ambiance, contributing to the sense of dread, anticipation, and thrill as they venture deeper into the sewer system. Support and Encouragement: I will be a source of support and encouragement for the players, particularly if they are new to role-playing games. I will help them grasp the rules, guide them through character creation, and offer assistance when they face challenges. My enthusiasm and positivity will foster a welcoming and enjoyable experience for everyone involved. As the DM, my role is to facilitate a collaborative and entertaining experience for the players, guiding them through the shadows and ensuring they have a memorable and exciting adventure. Regarding illustrations of characters, I will provide players with illustrations of their characters, if requested. If you want the illustration of the character afterwards just let me know :-) I can also recommend various artists who specialize in character art commissions if a player is interested in commissioning a piece.
In Session 0, I like to cover a variety of topics to ensure that everyone is on the same page and has a clear understanding of the game world, their characters, and the expectations for the campaign. Some of the things I typically go over include: Campaign Setting: I provide a brief overview of the world and setting, including any relevant history, politics, or cultural norms that players should be aware of. Character Creation: I provide guidance and assistance with character creation, including any house rules or restrictions that apply. I also encourage players to share their character's backstory and personal goals, which can help inform the direction of the campaign and create a more engaging and immersive experience. Game Mechanics: I explain the rules and mechanics of the game, including any modifications or house rules that apply. I also encourage players to ask questions and clarify any rules they may be unsure of. Expectations: I go over my expectations for player behavior and engagement during the game, as well as any social norms or expectations for communication outside of the game. Regarding aftercare, I believe in providing a safe and supportive environment for all players, both during and after the game. After each session, I like to check in with players to see how they are feeling and address any concerns or issues that may have come up. I also encourage players to reach out to me if they need support or guidance outside of the game, whether it's related to the game itself or not. Finally, I use Discord to communicate with players and share important information about the game, including the X, N, and O's. These messages can be an effective way to provide feedback and address any issues or concerns that players may have, both during and after the game.
Safety tools used
- X, N, and O Cards
How will character creation work
The starting level for characters will be discussed during Session 0 and will depend on the campaign and its difficulty. As for character creation, I am flexible in terms of where and when players create their characters. Some players may prefer to create their characters beforehand, while others may want to create their characters during the game. If players choose to create their characters during the game, I will provide assistance and guidance as needed. If players choose to create their characters beforehand, I ask that they share their character sheets with me prior to the start of the game, so I can ensure that all characters are balanced and appropriate for the campaign. Players are welcome to create their characters using any official sourcebook, and I am open to discussing any homebrew or custom options on a case-by-case basis.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: None
Player reviews (5)
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