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Call from the Deep

Call from the Deep

Dungeons & Dragons 5e on Roll20, Discord, D&D Beyond

Price per player-session
You will be charged when a session starts



  • Duration: 2.5 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

A very highly rated campaign, Call from the Deep is all about the fun of pirates mixed with the cosmic horror of the far realm. Set in Faerun, the players will embark on a journey across the seas in order to investigate a mysterious shipwreck. Sea monsters and seafolk alike have started acting strange though, dangerously strange, and the crew are at risk of being killed... or worse.

Professional Game Master

Chris (Carni)


6 years as a TTRPG player

2 years as a Game Master

0 games hosted

Brings Every Sourcebook on DnDBeyond, character/monster tokens, maps, minis to the table

Chris (Carni) profile

Additional Details

How to prepare

- You can prepare for the campaign by having a (free) D&D Beyond and Roll20 account ready. I will also be using Syrinscape for music. The app is free, but I can also share the sound through discord or another service, so it can be optional. - Please have a working mic/headset ready. I will be using a webcam, so if you have one, that's even better! I prefer to use discord, however, we can use the built-in Roll20 chat or Google Meet as well. - You may use any method of dice-rolling you want, whether that be on D&D Beyond, Roll20 or physical dice (honor system). I will always help new players with characters and dice rolling, but I tend to leave the actions/abilities/rolls up to the players, and rarely look.

What I provide

I will provide: - All officially published content and character options on D&D Beyond. - Maps, scenes, tokens, puzzles, handouts, etc. on Roll20 - A friendly, welcoming style of gameplay, where creativity is celebrated, as long as it's not too outside of the rules and dice still decide the outcome.

Gameplay details

In games that I run, I strive to make character backstories a main plot of the adventure, and give as much room to explore the world as possible. That means a lot of roleplaying between NPCs and the other characters. I love the idea of combat, but also feel like it can drag, taking too much time and immersion away from the story, so I try my best to find ways to make it both engaging and/or fast-paced, using a few homebrew rules such as "mobs and minions" or "skill challenges" instead of always straightforward combat. Creative solutions are always welcome at the table, provided the rolls are in favor :D Mystery and clue-gathering is preferred over puzzles, but there will be a little of everything, depending on what players enjoy the most. As some parts of this campaign lean into cosmic horror, there will be themes of insanity, violence, death, and psychological elements. What there WON"T be is: overly graphic or suggestive situations, loss of player agency for story-sake, or tolerance of such things from other players. If there is anything specific that a player does not want in the campaign, I will try to work with them to the best of my ability, while also keeping the campaign spooky.

Content warnings


Safety tools used


How will character creation work

This campaign begins at lv 1 and will last until lv 10 or so, with the option to extend it into high level campaign. I can help with character-making on D&D Beyond beforehand, but prefer session 0 to be a one-shot with characters already finished, in order to really get a feel for how everyone really plays.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Open to all

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