Burn Bryte: Burning Daylight
Burn Bryte on Discord, Roll20, Zoom
About the adventure
Welcome to the Burn, Olaxians. That's right, the Burn ... a cosmic event that's eaten away all of the universe save for the Olaxis Galaxy. Sure does make for a pretty sunset, don't it? Well, it also makes for a whole lot of crowded planets. Overcrowded. And a whole lot of nearly empty ones, all filled with ruins out there in near the Burn itself. But that's not your concern today. Won't eat up the rest of the galaxy in YOUR lifetime ... probably. You're on Ozobny, a small pleasure planet of good food, casinos that mostly aren't rigged, and lots of free-flowing drink, for much needed downtime. Not likely to be any trouble here, right? Right? This gaming session is the full version of the Burn Bryte: Burning Daylight adventure using the Burn Bryte RPG system, where you will play one of a mishmash of characters thrown together by need and circumstance to make your way best you can in life before, well, before there isn't any more of life to be had. The Burn Bryte setting is one of looming threat, but also hope. Why not jump in a ship and take a look around? Whatcha waiting for? Daylight's burning, after all.
How to prepare
You'll definitely need a microphone and a connection to the internet, what with this being an online game and all. I'd love it if we could see your beaming face via webcam, too, but understand if that's not feasible for whatever reason. If you want to come hang out in my Discord server and chat with me or each other beforehand, that's great, too. And there will be a space there for writing in-character 'journal' entries, also, if you like. I'll drop links to all of these things in the preparatory material. Otherwise, bring your imagination and a sense of adventure.
What I provide
I'll have pre-gens, tokens, maps, and all sorts of goodies prepped in Roll20, just waiting for us to show up and start adventuring.
The system relies on the use of eighteen different skills. Skills are assigned a die from d4 up to d12, and success or failure is determined by the presence of double results (failure) after rolling. (ie. Glysin wants to hack the system and uses Computers. The GM informs them it is a Complexity 3 roll. Glysin has a d10 in Computers and rolls 3d10. They get a 3, 10, and 4, which means they are successful in their hack). Rolls are narrative and justified by players, with their actions determining the results. GMs don't roll, but rather let players respond to the world and handle oncoming threats. Combat is made to allow players be the heroes they want to be, while also keeping the narrative flow of the story. Burn Bryte, contains the following potentially disturbing material -- CW: fire, explosions, lasers, kidnapping, terrorist attack, and violence. We will also be using a variety of safety tools, including lines, veils, and a 'safety deck', as well as an open-door policy, all of which we'll go over at the start of the game.
Safety tools used
How will character creation work
You will be provided pre-generated characters before the start of the game, chosen on a first-come, first-served basis, or you can create your own! But if you haven't made one or picked a pre-gen by game start, we'll get you set up with one of the latter in the first few minutes of the game!
Players can expect
- Combat/Tactics: High
- Roleplay: High
- Puzzles: Low
- Experience Level: None
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