The Emerald Heist Campaign
Dungeons & Dragons 5e on Tale Spire, Zoom
Price per player-session
Duration: 3 to 3.5 hours
Number of players: 2 to 6 players
Experience required: None
About the adventure
This is a persistent campaign game. This is my homebrew version of the Dragon Heist and Dungeon of the Mad Mage modules from D&D. It has been modified to fit my homebrew world of Ukodor. Everything that you do in your campaign becomes cannon in the world. What I use for this game is Zoom and Tale Spire. You DO NOT need to own Tale Spire to play in this game. I use Zoom share and will move your pieces for you. That way you get to enjoy all of the features of the game without the cost. You can be a beginner or a master at D&D 5e to play in this game. You can enjoy combat, roleplay and everything in between. I use a mix of all that creates a well balanced game.
How to prepare
Create a free account with Dndbeyond is the only thing you really need. You can use your own personal dice or the digital dice we use on Dndbeyond. I can also help with this creation process if you are new to it all. I will share a Zoom link to join the game and all you need to do is click the link and play!
What I provide
Your Dndbeyond character sheet, digital or physical dice and a good attitude.
This game will be whatever pace you wish it to be. All players are required to treat one another with respect, including the DM, while at my table. I will meet with each of you prior to the game to talk about anything you wish to NOT see in the game.
Safety tools used
- Open Door
- Session 0
How will character creation work
I will meet with each player to create their character and backstory. I love weaving in backstories into the main story arcs. We use Dndbeyond as a character creation tool. I own all the content which is allowed in my games.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: None
Player reviews (15)
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