Blades in the Dark: Dark Days in Doskvol
Blades in the Dark on Roll20, Discord
Price per player-session
About the adventure
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them. You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
How to prepare
Feel free to set a time to create a character with me before game. The link to video about the game play will get you set up in terms of the game mechanics.
What I provide
I will provide all you need for game play via Roll20 and Discord.
The Game Blades in the Dark is a game about a group of daring characters building an enterprising crew. We play to find out if the fledgling crew can thrive amidst the teeming threats that surround it. The Players Each player creates a character and works with the other players to create the crew to which their characters belong. Each player strives to bring their character to life as an interesting, daring, character who reaches boldly beyond their current safety and means. The players work together with the Game Master to establish the tone and style of the game by making judgment calls about the mechanics, dice, and consequences of actions. The players take responsibility as co-authors of the game with the GM. The Characters The characters attempt to develop their crew by performing scores and contending with threats from their enemies. The Crew In addition to creating characters, you’ll also create the crew by choosing which type of criminal enterprise you’re interested in exploring. The Game Master The GM establishes the dynamic world around the characters. The GM plays all the non-player characters in the world by giving each one a concrete desire and preferred method of action. The GM helps organize the conversation of the game so it’s pointed toward the interesting elements of play. The GM isn’t in charge of the story and doesn’t have to plan events ahead of time. They present interesting opportunities to the players, then follow the chain of action and consequences wherever they lead. Playing A Session A session of Blades in the Dark is like an episode of a TV show. There are one or two main events, plus maybe some side-story elements, which all fit into an ongoing series. A session of play can last anywhere from two to six hours, depending on the preferences of the group (my sessions are set for three hours). During a session, the crew of scoundrels works together to choose a score to accomplish, then they make a few dice rolls to jump into the action of the score in progress. The PCs take actions, suffer consequences, and finish the operation (succeed or fail). Then the crew has downtime, during which they recover, pursue side-projects, and indulge their vices. After downtime, the players once again look for a new opportunity or create their own goals and pursuits, and we play to find out what happens next. This game contains the following themes: Violence, Crime, Drugs & Alcohol, Demons, Ghosts, Supernatural Horror, Police as Potential Antagonist, Adult Language, Brothels, Murder. We use the following safety tools: X, N and O cards, Lines and Veils, Open Door and Stars & Wishes.
How will character creation work
I will have pre generated characters available but, each player is welcome to set a time to create a character before hand in a one on one over discord.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: Open to all
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