Blades In The Dark - Airship Party Crashers [Evil Hat Weekend] (Beginner and LGBTQ+ friendly)

Blades In The Dark - Airship Party Crashers [Evil Hat Weekend] (Beginner and LGBTQ+ friendly)

Blades in the Dark on Zoom, Roll20

Price per player-session

You will be charged when a session starts



  • Duration: 3 to 5 hours

  • Number of players: 2 to 6 players

  • Experience required: None

Price per player-session

About the adventure

Have you been curious about the tabletop game that has the swept the indie world by storm? Do you want to be in a gang of cool underground scoundrels doing rad crime? Did you ever watch Peaky Blinders and think, "This is cool but I'd prefer if there were ghosts"? If you answered yes to any of these questions then this game might be for you! Blades in the Dark is a game about being criminals in a haunted industrial fantasy city fighting against the powers that be. In this mini campaign the players will creature a group of "no goods" with specializations and a shared purpose to mix things up. Blades in the Dark is usually played as a sandbox type game where the crew seeks out dangerous missions for profit but this oneshot will be focused on a specific job: crashing a party on a casino airship to retrieve a piece of strange technology. While the game comes with an original setting called Doskvol that is quite cool, I will be running the game in a homebrewed setting with a similar vibe called Lochrowe, which is an imperially established colony on a series of islands covered in ancient ruins in the middle of an enigmatic haunted sea of fog. Also there are demons. I will share more details about the setting when we play but the lore isn't super important.

Game Designer

3 years on StartPlaying

7 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Additional Details

How to prepare

Make Roll20 and Zoom accounts if you don't have them already. You are free to create your character beforehand (using the standard means in the book) but are not required to do so. Reference resources available here:

What I provide

Documents to keep track of the characters and rules. We will be using mostly "theater of the mind" for play. I have a custom setting for the game that is slightly different than the one in the book but with most of the same elements. I will provide notes but being knowledgable about the setting lore isn't super important.

Gameplay details

This game contains themes of crime, violence, oppression, dark magic, and supernatural forces. It takes place in a haunted industrial fantasy setting and the players will embody a crew of "scoundrels", freelancers that make end's meet through shady means not approved of by the powers that be. The have-nots resort to dangerous tasks to make a living while the elite and powerful uphold the status quo with force and dark magic. In a session the crew will research and embark upon a "job", a task related to their specialty wether that be discreet violence, obvious violence, magic ritual, shady dealings, spying and sabotage, or moving contraband, and hopefully get paid enough to make it another day in these mean spooky streets. These jobs will be followed by "downtime" where characters can recover and pursue personal interests. They will either be at the end of a session or their own session depending on time and level of roleplay. Each player will pick a playbook which will give their character an archetype, each with their own inventory, talents, and special abilities. You can be a Cutter if you want to be tough and martial, a Hound if you want to be good at tracking and sharpshooting, a Leech if you want to wield weird science and chaos, a Lurk if you want to sneak in the shadows and infiltrate, a Slide if you want get by on charm and deceit, a Spider if you want to be a master of helping and hindering people with leverage, or a Whisper if you want to be in touch with forces beyond life.

Content warnings


Safety tools used
  • Lines and Veils
  • X, N, and O Cards
How will character creation work

Character creation will happen at the beginning of the session but you are free to ideate beforehand. The "crew" that the players will be a part of will be pre-made since this is a oneshot.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: None

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