Baldur's Gate: Descent into Avernus

Baldur's Gate: Descent into Avernus

Dungeons & Dragons 5e on Discord, Foundry VTT

Price per player-session

You will be charged when a session starts

$20.00

Information

  • Duration: 3 to 3.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

$20.00

About the adventure

Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

Game Designer

3 years on StartPlaying

761 games hosted

Highly rated for: Creativity, Sets the Mood, Voices

Average response time: 6 hours

Response rate: 100%

Additional Details

How to prepare

You will just need a Discord account and some basic understanding of 5E. Also discord is either installed or a website account. Have a few character concepts preferably or ideas vaguely usually it makes it easier to discuss what kind of a character you want to play when we get in touch

What I provide

I will bring custom music for the game, maps for the adventure, all the books and materials.

Gameplay details

We will do a session 0 to discuss the safety tools that we want to use, I personally like lines and veils and X, N and Os generally as I find them the quickest way to resolve and protect from uncomfortable situations but open to other tools. If you join in later, you can fill in your lines and veils as well

Content warnings

    (none)

Safety tools used

  • Lines and Veils

  • Session 0

  • X, N, and O Cards

How will character creation work

Character creation will happen in session 0 or you can submit a character idea for review and we can talk about what fits what doesn't how we can implement the character so that they have that they are both immersive but fun to play as well.

Players can expect

  • Combat/Tactics: Medium

  • Roleplay: High

  • Puzzles: Low

  • Experience Level: Open to all

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