"At Jeny's Request" - Feywild Campaign Ran by Its Designer, Author, and Artist
Dungeons & Dragons 5e on ...
About the adventure
Explore the mystical, beautiful, and sometimes terrifying world of the fae. Renowned and feared Jeny Greenteeth, ancient hag of the Quivering Forest near Phlan, needs your help. What seems like a small ask, to stop some flooding, leads to a turn of events that could shake up the Moonsea Region. Dark forces are at work, those darker than the Unseelie Court. Can the heroes triumph and protect the residents of the area - along with a fragile peace between the Fae Courts? This isn't just a one-shot game. "At Jeny's Request" is an ambitious story arc, a full campaign with an optional prequel and epilogue, created over the course of years at public play events. You have an opportunity to experience it with a chief architect DMing you through the spectacle, whimsy, and horror of the story. This story will see characters from level 4 to 11, and across multiple planes of existence (the Material Plane, the Feywild, and even the Nine Hells). The story weaves together elements from several of the hardcover books made famous by Wizards of the Coast, telling the stories with a fae twist. Players have the option to experience this story as a traditional D&D game or as an Adventurers League legal game. At the conclusion of the story arc, players will receive copies of the adventures to share with their own home games.
How to prepare
Players should bring completed characters, and should download and install Zoom (a link will be sent out prior to the game). We use both video and voice in this game, and players must have both to play through the tale.
What I provide
I will host the Zoom meeting, and I will provide the story, soundboard, and voice acting my players are accustomed to.
Content Warning: Horror, gore, drowning We will use safety tools during this campaign, including lines/veils and the X-Card. These tools will be taught during our Session 0.
Safety tools used
How will character creation work
For homebrew play, characters will bring their own heroes to the table, between levels 5 (4 if experiencing the prequel) and 10. Characters should use point buy or standard array, and have average number of hit points by level, with no more than 2 common or uncommon magic items. For Adventurers League play, characters must use the legacy character rules, and characters must be between levels 5 (4 if experiencing the prequel) and 10.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Medium
- Experience Level: Open to all
Player reviews (90)
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