Ashes of Athas 1-1 The Worth of a Slave (Level 3 Survival Adventure)

Ashes of Athas 1-1 The Worth of a Slave (Level 3 Survival Adventure)

Dungeons & Dragons 5e on Discord, Roll20

Price per player-session

You will be charged when a session starts

$15.00

Information

  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: None

Price per player-session
$15.00

About the adventure

The Veiled Alliance is under attack! When your enemies succeed in breaking your cell and capturing your leader, how far will you go to set things right? Ashes of Athas Chapter One – Part One, a 3rd-level adventure for the brutal world of Dark Sun. *The Worth of a Slave* is a 3-4 hour survival adventure optimized for characters of 3rd level. Launched at the Winter Fantasy convention (then called D&DXP) in January of 2011, Ashes of Athas was a D&D organized play campaign set in the world of Dark Sun. Each adventure advances the story, beginning with your character being asked to aid a secretive faction of the Veiled Alliance against an unknown assailant. PCs take up the mantle of heroism in the grim and brutal desert world of Athas. The campaign guide provides special rules for character creation to create a true Dark Sun feel.

Hispanic/Latinx
Teacher/Educator

2 years on StartPlaying

34 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

Additional Details

How to prepare

Players will need a microphone and headset, a Roll20 account, and a Discord user account. I recommend installing the Discord app for a smoother experience. During the game session, players can use Roll20's virtual rollers. They are also more than welcome to use their own physical dice.

What I provide

I will be providing virtual tabletop maps, story illustrations, and full D&D Compendium access on both Roll20 and D&D Beyond. That's right, full character creation options!

Gameplay details

Players can expect an adventure for those who like roleplaying and planning ahead. You were the best option for your factions to send on this mission. If combat is your particular itch, there's always a chance to scrap. No experience is necessary. Establishing characters and safety tools happen at the start of the session. This game session uses **Discord** voice and plays for around 3-4 hours (with a break). I recommend downloading the Discord App. You can also connect using an internet browser. **Players will need to have a microphone and headset**. Both blank character sheets and pregenerated characters will be available to use. If creating your own character, please use the following guidelines: * CONCEPT: Ashes of Athas caters to deeper roleplaying, so a fun and detailed character concept can be rewarding. Imagine yourself as part of the Tyrian Veiled Alliance. Who are you? Where did you come from? Why did you join the alliance? Does Kalak’s death mean anything to you? What have you lost in the harsh world of Athas? What have you gained, perhaps in particular from the alliance and your friends within it? How loyal are you to the alliance and its goals? What goals are you pursuing? Do you have any secrets? Let your concept help you make the choices during character creation and play. Remember that the DUNGEONS & DRAGONS game is cooperative. Further, you might be playing with new friends at the table. Your character concept should be one that works well with others, even with other characters you might have just met. * LEVEL: Your Ashes of Athas character has some experience and grit. All characters for this campaign start Chapter One at 3rd level. Your character advances with each new Chapter to a level equal to the Chapter number + 2. *ABILITY SCORES: Use either the Point Buy method or the Standard Array to generate your character's ability scores. *RACES: On Athas, the usual array of races available in a DUNGEONS & DRAGONS game is more limited. You can select from among the following races to create your character (each race’s Athasian name is in parenthesis): dragonborn (dray), dwarf, elf, goliath (half-giant), half-elf, halfling, human, thri-kreen. *CLASS: Gods, if they exist at all, no longer speak to those on Athas. Primal spirits, ancestor worship, and the deification of sorcerer kings have replaced religion and the divine power source. No divine class can be used in the Ashes of Athas campaign (e.g. cleric, paladin). *EQUIPMENT: Ashes of Athas uses the fixed enhancement bonus system. You receive a fixed package of equipment, defined here, and 25 gp. All equipment is mundane unless otherwise noted. This equipment does not change as you advance in level, except through rewards gained during play. FIXED ENHANCEMENT BONUS SYSTEM * All PCs receive a +1 enhancement bonus to attack rolls and damage rolls at 2nd level (increasing by +1 at the 7th, 12th, 17th levels) * All PCs receive a +1 enhancement bonus to AC and Saving Throws at 4th level (increasing by +1 at the 9th, 14th, 19th levels) * On a critical hit, the PC deals +1d6 extra damage per point of fixed enhancement bonus to the attack roll. STARTING EQUIPMENT LIST 1 armor set 1 melee weapon and 1 shield...OR 2 melee weapons 1 ranged weapon with 20 ammunition...OR up to 5 thrown weapons 1 arcane focus (if proficient) 1 explorer's pack (2 survival days replaces rations and a fire kit replaces flint & steel; FIRE KIT: Though flint is readily available, steel is scarce on Athas. The standard fire-starting kit therefore uses a bow and sticks rather than flint and steel) 1 tool kit (must be trained in related skill or class: thieves' tools, climber's kit, disguise kit, poisoner's kit) 1 magic fruit (potion of healing) MATERIAL: Most items on Athas are nonmetal. No item you start with is metal. You might find metal items in the course of your adventures. RECKLESS BREAKAGE RULE (optional): Reckless Breakage: When you roll a natural 1 on an attack roll, your weapon has a chance to break. You can accept the result, automatically missing the attack as usual, but keeping your weapon intact. Alternatively, you can reroll. Regardless of the reroll result, a nonmetal weapon breaks once the attack is complete. A metal weapon, however, breaks only if you roll a natural 5 or lower on the reroll. WEAPON SUBSTITUTION: When you break a weapon, you must either draw another weapon or only make improvised unarmed attacks. You may also be able to pick up a weapon during combat, such as from a defeated foe, with a minor action. With DM permission, makeshift weapons may be crafted with a DC 10 Nature or History check if materials or survival days are available. When using a substitute weapon for which you are not proficient, you do not gain the weapon’s proficiency bonus. RECOVERING EQUIPMENT: At the end of each adventure, you can refresh your gear kit to match the Starting Equipment list, replacing items you lost, used up, or broke, but not items you sold, gave away, or otherwise willingly gave up. In such cases, you can use your treasure to buy such replacements. You never replace your initial 25 gp or anything you gain during an adventure in this way. REWARDS: The Veiled Alliance expects you to share resources but also provides for you. Unless otherwise indicated in the adventure, you may not buy or sell items you gain. At the end of an adventure, you keep only those goods the adventure allows you to retain. In addition, each character may retain one mundane item or set of items that were found during the adventure. Examples include a single weapon, a stash of survival days, a bundle of arrows, or a coil of giant-hair rope. If in doubt, ask your DM. RITUALS: You might have access to rituals due to your class or feats. in the Dark Sun Campaign Setting: * Rituals that control the weather seldom work * Rituals that contact outerplanar beings instead contact fickle elementals or creatures from the Gray * Rituals that produce food or water do not function * Rituals that create/enhance/transfer magic items or craft valuables do not function * Planar travel or the use of teleportation circles is not possible unless noted in an adventure * Rituals that require religion or relate to deities do not work * Rituals changing natural conditions, such as Bloom seldom function If a question exists in your mind as to a ritual’s acceptability in Ashes of Athas, assume it is not acceptable. Your DM can disallow the use of a ritual inappropriate to Dark Sun. Any rituals granted as part of an adventure are considered appropriate and should work as described unless the certificate or adventure states otherwise. If you have the Ritual Caster feat, at the start of each adventure, the Veiled Alliance provides you with 20 gp times your character level in ritual components that you can use to pay the component cost of any ritual you can cast. Since ritual components, as a magical resource, are scarce and precious to the Veiled Alliance, you are expected to return any remaining components to the Veiled Alliance at the end of your mission. Due to the distrust of magic and the danger to the Veiled Alliance, ritual components cannot be sold unless an adventure states otherwise. Attempting to do so will likely draw the ire and attention of the templars and other enemies of the Veiled Alliance.

Content warnings

    (none)

Safety tools used
  • Breaks
  • Lines and Veils
  • Luxton Technique
  • Open Door
  • X, N, and O Cards
How will character creation work

Players can discuss with the GM how to build characters in Discord chat ahead of the game. Suggested prep time is 1 hour if done live. Any player is free to use a pregenerated character provided by the GM.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: None

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