Ashardalon's Shadow - Eberron Setting

Ashardalon's Shadow - Eberron Setting

Dungeons & Dragons 5e on D&D Beyond, Discord

Price per player-session

You will be charged when a session starts

$25.00

Information

  • Duration: 3 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session

$25.00

About the adventure

Many know the story of the Progenitor Dragons, Eberron, Khyber, and Siberys, three cosmic beings who created the thirteen planes of existence. Their last creation being that of the Material Plane is when Khyber sought total dominion over everything. Khyber killed Siberys, tearing them apart so that their body would become a golden ring of dragonshards encircling the world. Eberron wrestled fiercely with Khyber before succeeding at wrapping her tightly around her coils to become the Underdark or Dragon Below. Eberron herself, the Dragon Between, would become the world, imprisoning Khyber below. Siberys would become known as the Dragon Above. Khyber would not be bound and created various aberrations and fiends. These various fiends and demons were led by archfiend Overlords who would break free, leading to another great conflict. Stories and legends vary, but all agree on Forces of Light, an alliance of dragons and celestials that would oppose them. Some say that nine gods, who could become known as the Sovereign Host also formed or led this alliance. One dragon, Ashardalon, however, did not ally with his fellow dragons. Instead, he sought power, the same power that the Progenitor Dragons wielded. Binding and breaking an Overlord, Ashardalon tore his own heart out and replaced it with that of the archfiend, gaining immortality. Ashardalon's wrath and destruction across the world were immense before other dragons succeeded at defeating and sealing him away. Some legends will say that Ashardalon is sealed away with the Dragon Below while other stories tell that Ashardalon escaped to one of the other Planes. Since this First Age, many other civilizations have risen and fallen over the millennia. At the end of the Last War, on the Day of Mourning that destroyed the nation of Cyre, the earth opened up, swallowing an ancient Dhakaani ruin known as the Sunless Citadel by locals. Rumor holds that Agents of Cyre used the place as a waypoint before conducting espionage on neighboring kingdoms. Other rumors hold that a Cult of the Dragon Below resided there. The Mournland can be seen from the rift where the ruins lay. The community of Oakhurst has seen an exodus of local farmers leaving the region as they feel the Mournlands lay too close. At the same time, Oakhurst has grudgingly welcomed refugees from Cyre fleeing the destruction of their homeland. It is here, that the adventure begins... This will be the old 3.0 adventure path starting with The Sunless Citadel up to Bastion of Lost Souls, taking characters from 1st to 20th level. All of the adventures will be updated to 5th edition and set within the world of Eberron.

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2 years on StartPlaying

447 games hosted

Highly rated for: Creativity, Teacher, Knows the Rules

Average response time: 3 hours

Response rate: 100%

Additional Details

How to prepare

Players will need to have a mic and a place with minimal interruptions. Bring your spirit of adventure. D&D Beyond will be used for storing character sheets. If you want your own paper, physical copy of a character sheet, go for it, just keep it up to date with the site.

What I provide

The prepared adventure and flexibility as every player/character will respond differently to circumstances. I have a wide variety of books and access to D&D Beyond.

Gameplay details

Be respectful to your fellow players. I try to be a good narrator and describe the action. I get that different players will have different levels of role-playing ability and experience.

Content warnings

    (none)

Safety tools used

  • Debriefing

  • Lines and Veils

  • Open Door

How will character creation work

Have characters are made with point buy. All characters will begin at level one. Bear in mind characters will need to be from the world of Eberron, keeping in mind backgrounds referencing how the Last War affected them. Please stick to the use of the Player's Guide, Eberron Rising from the Last War, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything.

Players can expect

  • Combat/Tactics: Medium

  • Roleplay: Medium

  • Puzzles: Medium

  • Experience Level: Beginner

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