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Cyberpunk RED: Armed to the Teeth

29 Reviews

Cyberpunk RED: Armed to the Teeth

Cyberpunk Red on Discord, Zoom, Foundry VTT

Price per player-session
You will be charged when a session starts



  • Duration: 2 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

Listen up Gonks... The year is 2045, just over 20 years after a pocket nuke was set off in the heart of Night City, which sparked retaliation by the US government and putting an end to the drawn out war. Years after, the sky is still tinted reddish orange after the fallout and damage to the ozone was had. This is where you come in. The city that never sleeps has nothing on Night City and currently the Megacorps that run the place make sure that no outside influences change that. The city is full of neighborhoods, gangs, corrupt politicians and Militech constantly roaming the streams in search of the next low life they can extort or benefit from. It's a dark time for people just trying to make their living here in the city, and you have found yourself among the scoundrels that make up that population. You are a part of the local gang, the Steel Vaqueros. A nomad pack out of Salinas, running convoys out on the costal highway just on the edge of the city. Smart and relatively honest, they have supply deals they run with several reclaimer groups they have in Night City. Just recently you all heard of a shipment coming into the city that sounded extremely fishy. After doing some recon, intel comes back that this shipment of, supposed fish, headed to Old Japan Town is actually a front for an illegal high tech cybernetic arm trade deal. It sounds as if the Tyger Claws have somehow procured this tech and are now looking to sell it to the highest bidder as soon as they get their dirty paws on it. It's your job to either intercept the cargo on it's way into the city and then find a use for this tech (sell it yourselves, use it as leverage for something else, find out who is selling to begin with etc.) or wait till it arrives at it's destination and either steal it then or wait until the auction is being held to then run a heist of sorts. It's up to you... but I NEED THAT ARM Gonks!

Professional Game Master

Dan Muñoz


29 Reviews

DMs Guild Writer
Voice Actor

20 years as a TTRPG player

7 years as a Game Master

78 games hosted

Brings A huge library of sharable DnDBeyond Material. Even more physical copies of DnD5e books to reference from. I run games in TaleSpire as well. to the table

Dan Muñoz profile

Additional Details

How to prepare

The players are going to need a working Webcam and Microphone Before the game starts the player will be expected to have a character made up Must have a free Foundry account Must have a free Discord account Must have a free Zoom account

What I provide

I have everything that will be needed in Foundry and I have the Core Rulebook as well as the starter kit. I am more than willing to help teach people the game if anyone new would like to join in on the fun! There are custom sound effects, visual effects, animated backgrounds, music and much more!

Gameplay details

Violence, Gang Warfare, Harsh Language, Gore, Body Horror, Drug Use, Alcohol Use, Guns and Weaponry

Content warnings


Safety tools used
  • Breaks
  • Open Door
  • Session 0
  • X, N, and O Cards
How will character creation work

Character creation can happen in two ways: 1. I will give the players a list of pre-generated characters to choose from from each class. Using a session 0 to then explain a few of the rules and expectations. 2. I will give the players a blank sheet over Foundry that I can then walk the player through in a session 0 of sorts to help create a more customized experience before the game happens. For that, I would need about an hour or so to run through things such as rules and expectations.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: Open to all

Player reviews (29)

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