Agents of Edgewatch
Dungeons & Dragons 5e on Foundry VTT
Dungeons & Dragons 5e
About the adventure
Absalom, the City at the Center of the World, has always drawn travelers from distant lands. Yet this year is different, for it is the year of the Radiant Festival, a celebration of epic proportions held every hundred years to commemorate the failed Radiant Siege of Absalom in 1619 ar. Delegations from across the world congregate at Absalom’s fairgrounds to exhibit their nations’ marvels of magic and masonry. A panoply of performers, merchants, and inventors flood into the city to astound tourists with their art and ingenuity. This year’s grand exhibits include incredible gyroscopic towers from Vudra, a Minkaian kami temple called the Dragonfly Pagoda, a moving castle built by Keleshite engineers, and a terrifyingly massive excavation machine called Graveraker. The Radiant Festival has already brought gold and tourists to the city like never before, but with such opportunity comes danger. Unable to completely clear the Precipice Quarter of monstrous threats before the opening-day festivities, festival officials have simply cordoned off some parts of the district. Meanwhile, lawbreakers of all sorts see potential gain in the chaos: petty thieves pick the pockets of wealthy travelers and fairgoers, while the machinations of the city’s most powerful gangs and criminal families finally reach a boiling point amid the celebration and spill over into all-out street warfare. To help keep the peace, Absalom’s leaders have established a new division of guards to patrol the Precipice Quarter during the fair and thereafter— the Edgewatch. As fresh recruits to the unit, the player characters must keep the Radiant Festival’s crowds from getting out of hand, apprehend criminals, and maintain the peace.
Professional Game Master
11 years as a TTRPG player
9 years as a Game Master
1 game hosted
Brings Private FoundryVTT servers, all official D&D5e sourcebooks, custom maps using Forgotten Adventures assets, animated art from JB2A to the table
How to prepare
Players will need a decent-quality microphone and a computer able to meet the Foundry minimum system requirements (two-button mouse strongly recommended) (https://foundryvtt.com/article/requirements/). There are several special effects and amazing modules that will be functioning in the background but many settings can be adjusted for less powerful machines or graphics cards. Characters can either be created, imported, or selected from a list of pre-mades.
What I provide
Physical copies of all official 5e sourcebooks, custom animations, beautiful maps, character and NPC hi-res tokens, and music playlists for the entire campaign.
This one-shot will follow the adventurers as officers of a brand-new, elite unit of the Absalom guards charged with protecting the city during a once-in-a-lifetime city-wide festival. This game contains typical fantasy themes of high magic, tense drama, some violence (as there will be combat, of course) but is tailored to player comfort levels, forbidden knowledge, and some horror but utilizes basic, informal safety tools for all. Players are given a general rundown of the campaign's theme but are encouraged to privately alert the DM of any topics that they find uncomfortable (soft pass) or disturbing (hard pass) both ahead of time and during the campaign as they come up. Themes such as anything of a sexual nature, torture, extreme violence or profanity, and contentious real-world topics (religion, politics, etc.) are hard passed. In general, this is a PG-13 rated game.
Safety tools used
How will character creation work
Characters will begin at level one. Character sheets can either be filled out on D&D Beyond and imported into Foundry or directly in the Foundry journal prior to the next session. Any assistance needed can be scheduled with the DM who can walk through anything that isn't clear or needs further explanation.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Low
- Experience Level: Beginner
Player reviews (12)
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